(1)通过二值分割
(2)形态学方法
(3)Hough直线
(4)透视变换
// 透视变换
vector<Point2f> src_corners(4);
src_corners[0] = p1;
src_corners[1] = p2;
src_corners[2] = p3;
src_corners[3] = p4;
vector<Point2f> dst_corners(4);
dst_corners[0] = Point(0, 0);
dst_corners[1] = Point(width, 0);
dst_corners[2] = Point(0, height);
dst_corners[3] = Point(width, height);
// 获取透视变换矩阵
Mat resultImage;
Mat warpmatrix = getPerspectiveTransform(src_corners, dst_corners);
warpPerspective(src, resultImage, warpmatrix, resultImage.size(), INTER_LINEAR);