using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;
using UnityEngine.UI;
using System.ComponentModel;
using System.Timers;
public class socketsServer_1 : MonoBehaviour {
private string RemoteEndPoint; //客户端的网络结点
private Thread threadwatch = null;//负责监听客户端的线程
private Socket socketwatch = null;//负责监听客户端的套接字
//创建一个和客户端通信的套接字
Dictionary<string, Socket> dic = new Dictionary<string, Socket> { }; //定义一个集合,存储客户端信息
//显示在线客户端
void Start () {
serverClick();
}
// Update is called once per frame
void Update () {
}
//服务端创建
public void serverClick()
{
//定义一个套接字用于监听客户端发来的消息,包含三个参数(IP4寻址协议,流式连接,Tcp协议)
socketwatch = new Socket(AddressFamily.InterNetwork,SocketType.Stream,ProtocolType.Tcp);
IPAddress address = IPAddress.Parse("192.168.1.115");
//将IP地址和端口号绑定到网络节点point上
IPEndPoint point = new IPEndPoint(address,8888); //此端口专门用来监听的
//监听绑定的网络节点
socketwatch.Bind(point);
//将套接字的监听队列长度限制为20
socketwatch.Listen(20);
//创建一个监听线程
threadwatch = new Thread(watchconnecting);
//将窗体线程设置为与后台同步,随着主线程结束而结束
threadwatch.IsBackground = true;
//启动线程
threadwatch.Start();
Debug.Log("开始监听客户端传来的信息!");
}
public void watchconnecting()
{
Socket connection = null;
//持续不断监听客户端发来的请求
while (true)
{
try
{
connection = socketwatch.Accept();
}
catch (System.Exception ex)
{
Debug.Log("客户端错误"+ex.Message);
break;
}
//获取客户端的IP和端口号
IPAddress clientIP = (connection.RemoteEndPoint as IPEndPoint).Address;
int clientPort = (connection.RemoteEndPoint as IPEndPoint).Port;
//让客户d端显示"连接成功的"的信息
string sendmsg = "连接服务器成功!\n" + "本地IP:" + clientIP + ",本地端口号:" + clientPort.ToString();
byte[] arrSendMsg = Encoding.Default.GetBytes(sendmsg);
connection.Send(arrSendMsg);
RemoteEndPoint = connection.RemoteEndPoint.ToString(); //客户端网络结点号
Debug.Log("成功与" + RemoteEndPoint + "客户端建立连接!\t\n"); //打印客户端网络结点号
dic.Add(RemoteEndPoint,connection); //添加客户端信息进集合
//onLineClient.GetComponent<Text>().text=RemoteEndPoint; //显示在线客户端
IPEndPoint netpoint = connection.RemoteEndPoint as IPEndPoint;
//创建一个通信线程
ParameterizedThreadStart pts = new ParameterizedThreadStart(recv);
Thread thread = new Thread(pts);
thread.IsBackground = true;
//启动线程
thread.Start(connection);
}
}
///
/// 接收客户端发来的信息
///
///客户端套接字对象
public void recv(object socketclientpara)
{
Socket socketServer = socketclientpara as Socket;
while (true)
{
//创建一个内存缓冲区 其大小为1024*1024字节 即1M
byte[] arrServerRecMsg = new byte[1024 * 1024];
//将接收到的信息存入到内存缓冲区,并返回其字节数组的长度
try
{
int length = socketServer.Receive(arrServerRecMsg);
//将机器接受到的字节数组转换为人可以读懂的字符串
string strSRecMsg = Encoding.Default.GetString(arrServerRecMsg,0,length);
//将发送的字符串信息打印出来
Debug.Log("客户端:" + socketServer.RemoteEndPoint + ",time:" + System.DateTime.Now.ToString() + "\r\n" + strSRecMsg + "\r\n\n");
}
catch (System.Exception ex)
{
Debug.Log("客户端" + socketServer.RemoteEndPoint + "已经中断连接" + "\r\n"); //提示套接字监听异常
//
//
//从listbox中移除断开连接的客户端
//
//
socketServer.Close(); //关闭之前accept出来的和客户端进行通信的套接字
break;
}
}
using System.Collections.Generic;
using UnityEngine;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;
using UnityEngine.UI;
using System.ComponentModel;
using System.Timers;
public class socketsServer_1 : MonoBehaviour {
private string RemoteEndPoint; //客户端的网络结点
private Thread threadwatch = null;//负责监听客户端的线程
private Socket socketwatch = null;//负责监听客户端的套接字
//创建一个和客户端通信的套接字
Dictionary<string, Socket> dic = new Dictionary<string, Socket> { }; //定义一个集合,存储客户端信息
//显示在线客户端
public Text onLineClient;
void Start () {
serverClick();
}
// Update is called once per frame
void Update () {
}
//服务端创建
public void serverClick()
{
//定义一个套接字用于监听客户端发来的消息,包含三个参数(IP4寻址协议,流式连接,Tcp协议)
socketwatch = new Socket(AddressFamily.InterNetwork,SocketType.Stream,ProtocolType.Tcp);
IPAddress address = IPAddress.Parse("192.168.1.115");
//将IP地址和端口号绑定到网络节点point上
IPEndPoint point = new IPEndPoint(address,8888); //此端口专门用来监听的
//监听绑定的网络节点
socketwatch.Bind(point);
//将套接字的监听队列长度限制为20
socketwatch.Listen(20);
//创建一个监听线程
threadwatch = new Thread(watchconnecting);
//将窗体线程设置为与后台同步,随着主线程结束而结束
threadwatch.IsBackground = true;
//启动线程
threadwatch.Start();
Debug.Log("开始监听客户端传来的信息!");
}
public void watchconnecting()
{
Socket connection = null;
//持续不断监听客户端发来的请求
while (true)
{
try
{
connection = socketwatch.Accept();
}
catch (System.Exception ex)
{
Debug.Log("客户端错误"+ex.Message);
break;
}
//获取客户端的IP和端口号
IPAddress clientIP = (connection.RemoteEndPoint as IPEndPoint).Address;
int clientPort = (connection.RemoteEndPoint as IPEndPoint).Port;
//让客户d端显示"连接成功的"的信息
string sendmsg = "连接服务器成功!\n" + "本地IP:" + clientIP + ",本地端口号:" + clientPort.ToString();
byte[] arrSendMsg = Encoding.Default.GetBytes(sendmsg);
connection.Send(arrSendMsg);
RemoteEndPoint = connection.RemoteEndPoint.ToString(); //客户端网络结点号
Debug.Log("成功与" + RemoteEndPoint + "客户端建立连接!\t\n"); //打印客户端网络结点号
dic.Add(RemoteEndPoint,connection); //添加客户端信息进集合
//onLineClient.GetComponent<Text>().text=RemoteEndPoint; //显示在线客户端
IPEndPoint netpoint = connection.RemoteEndPoint as IPEndPoint;
//创建一个通信线程
ParameterizedThreadStart pts = new ParameterizedThreadStart(recv);
Thread thread = new Thread(pts);
thread.IsBackground = true;
//启动线程
thread.Start(connection);
}
}
///
/// 接收客户端发来的信息
///
///客户端套接字对象
public void recv(object socketclientpara)
{
Socket socketServer = socketclientpara as Socket;
while (true)
{
//创建一个内存缓冲区 其大小为1024*1024字节 即1M
byte[] arrServerRecMsg = new byte[1024 * 1024];
//将接收到的信息存入到内存缓冲区,并返回其字节数组的长度
try
{
int length = socketServer.Receive(arrServerRecMsg);
//将机器接受到的字节数组转换为人可以读懂的字符串
string strSRecMsg = Encoding.Default.GetString(arrServerRecMsg,0,length);
//将发送的字符串信息打印出来
Debug.Log("客户端:" + socketServer.RemoteEndPoint + ",time:" + System.DateTime.Now.ToString() + "\r\n" + strSRecMsg + "\r\n\n");
}
catch (System.Exception ex)
{
Debug.Log("客户端" + socketServer.RemoteEndPoint + "已经中断连接" + "\r\n"); //提示套接字监听异常
//
//
//从listbox中移除断开连接的客户端
//
//
socketServer.Close(); //关闭之前accept出来的和客户端进行通信的套接字
break;
}
}
}
}
尚存在问题,需要后期完善,client断线后,服务器还会不停的接收消息,导致程序假死。