using UnityEngine; using System.Collections; using UnityEngine.UI;
public class playAnimation : MonoBehaviour { public Sprite[] frames; public int lastFrameNo = 0; public bool destroy = false; public bool direction = true; public bool oneTime = false;
private int index = 0; private int frameNumber = 3;
private float myTime = 0; private int myIndex = 0;
在Unity中新建一个Sprite,将需要播放帧动画,赋值到Sprite数组中。可自动播放。using UnityEngine;using System.Collections;using UnityEngine.UI;public class playAnimation : MonoBehaviour{ public Sprite[] frames; public int lastF...