using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class trail_test : MonoBehaviour {
//public TrailRenderer trail;//获得孩子节点的TrailRenderer组件
float total_time;
// Use this for initialization
void Start () {
//this.trail.enabled = true;//打开TrailRenderer组件
}
// Update is called once per frame
void Update () {
//定时器写法1
this.total_time += (Time.deltaTime);
if(total_time>=5)//5秒后停止,也就是静止
{
//this.trail.enabled = false;//关闭TrailRenderer组件,很突兀的那种
return;
}
//定时器写法2
//this.Invoke("Hello",5.0f);
float s = Time.deltaTime * 5;//每秒移动5米
this.transform.Translate(0, 0, s, Space.World);//往世界的Z轴移动
Camera.main.transform.Translate(0, 0, s, Space.World);//让主摄像机也跟着Cube运动, Camera.main就是Tag为MainCamera的节点
}
}