先在场景内放置一个cube,设置一个guiskin,并附上中文字体。
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[hide]public var mySkin:GUISkin;
var windowRect = Rect (0, 20, 200 ,150);
var SliderScaleValue:float = 0.0;
var SliderXValue:float = 0.0;
var SliderYValue:float = 0.0;
var SliderZValue:float = 0.0;
var SliderWindowRect = Rect(80,200,200,150);
var mCube:GameObject;
var xRotation:float;
var yRotation:float;
var zRotation:float;
function Start(){
mCube = GameObject.Find("Cube");
//print(mCube.transform.lossyScale + " -- " + mCube.transform.localScale);
SliderScaleValue = mCube.transform.localScale.x;
}
function Update () {
}
function OnGUI () {
GUI.skin = mySkin;
SliderWindowRect = GUI.Window(1,SliderWindowRe