先将直线方程化为对称式,分别得到两直线方向向量AB=(x1,y1,z1), CD=(x2,y2,z2),
再将两向量AB, CD叉乘得到其公垂向量N=(x,y,z),在AB, CD两直线上分别选取点E,F(任意),得到向量M,求向量M在向量N方向的投影即为两异面直线间的距离了(就是最短距离啦)。
最短距离的求法:d=|向量N向量M|/|向量N|(上面是两向量的数量积,下面是取模)。*
设两直线与距离的交点分别为S,T,可带入公垂线N的对称式中得到第一个方程,又因为S,T两点分别满足直线AB和CD的方程,所以得到关于S(或T)的第二个方程,联立两个方程分别解出来即可!
public class Vector
{
public double x { get; set; }
public double y { get; set; }
public double z { get; set; }
public Vector(double xx, double yy, double zz)
{
x = xx;
y = yy;
z = zz;
}
private static double Dot(Vector a, Vector b)
{
return a.x * b.x + a.y * b.y + a.z * b.z;
}
/// <summary>
/// 模长
/// </summary>
/// <param name="a"></param>
/// <returns></returns>
private static double GetLength(Vector a)
{
return Math.Sqrt(Dot(a, a));
}
private static Vector Cross(Vector a, Vector b)
{
return new Vector(a.y * b.z - a.z * b.y, a.z * b.x - a.x * b.z, a.x * b.y - a.y * b.x);
}
public static LineCrashAttribute CalculateLineDistance(Vector a1, Vector b1, Vector a2, Vector b2)
{
if (a1 != null && b1 != null && a2 != null && b2 != null)
{
Vector v1 = (a1 - b1);
Vector v2 = (a2 - b2);
//向量外积 = 0,则平行
double value = GetLength(Cross(v1, v2));
if (value == 0)
{
Vector Q = (a1 - a2);
Vector CrossValue = Cross(v1, Q);
double Nor = GetLength(CrossValue);
double NorOne = GetLength(v1);
double dis = Nor / NorOne;
return new LineCrashAttribute(null, null, dis, LineState.InterfaceParallel);
}
else
{
Vector N = Cross(v1, v2);
Vector ab = (a1 - a2);
double ans = Dot(N, ab) / GetLength(N);
Vector p1 = a1;
Vector p2 = a2;
Vector d1 = b1 - a1, d2 = b2 - a2;
Vector ans1, ans2;
double t1, t2;
t1 = Dot((Cross(p2 - p1, d2)), Cross(d1, d2));
t2 = Dot((Cross(p2 - p1, d1)), Cross(d1, d2));
double dd = GetLength((Cross(d1, d2)));
t1 /= dd * dd;
t2 /= dd * dd;
ans1 = (a1 + (b1 - a1) * t1);
ans2 = (a2 + (b2 - a2) * t2);
ans = Math.Abs(ans);
if (ans != 0)
{
return new LineCrashAttribute(new Point3d(ans1.x, ans1.y, ans1.z), new Point3d(ans2.x, ans2.y, ans2.z), ans, LineState.DifferentSurface);
}
else
{
double L1 = Math.Sqrt(Math.Pow(a1.x - a2.x, 2) + Math.Pow(a1.y - a2.y, 2) + Math.Pow(a1.z - a2.z, 2));
double L2 = Math.Sqrt(Math.Pow(a1.x - b2.x, 2) + Math.Pow(a1.y - b2.y, 2) + Math.Pow(a1.z - b2.z, 2));
double L3 = Math.Sqrt(Math.Pow(b1.x - b2.x, 2) + Math.Pow(b1.y - b2.y, 2) + Math.Pow(b1.z - b2.z, 2));
double L4 = Math.Sqrt(Math.Pow(b1.x - a2.x, 2) + Math.Pow(b1.y - a2.y, 2) + Math.Pow(b1.z - a2.z, 2));
if (L1 < L2 && L1 < L3 && L1 < L4)
{
return new LineCrashAttribute(new Point3d(a1.x, a1.y, a1.z), new Point3d(a2.x, a2.y, a2.z), L1, LineState.InterfaceNoParallel);
}
if (L2 < L1 && L2 < L3 && L2 < L4)
{
return new LineCrashAttribute(new Point3d(a1.x, a1.y, a1.z), new Point3d(b2.x, b2.y, b2.z), L2, LineState.InterfaceNoParallel);
}
if (L3 < L1 && L3 < L2 && L3 < L4)
{
return new LineCrashAttribute(new Point3d(b1.x, b1.y, b1.z), new Point3d(b2.x, b2.y, b2.z), L3, LineState.InterfaceNoParallel);
}
if (L4 < L1 && L4 < L3 && L4 < L2)
{
return new LineCrashAttribute(new Point3d(b1.x, b1.y, b1.z), new Point3d(a2.x, a2.y, a2.z), L4, LineState.InterfaceNoParallel);
}
return null;
}
}
}
else
{
return null;
}
}
public static Vector operator +(Vector a, Vector b)
{
return new Vector(a.x + b.x, a.y + b.y, a.z + b.z);
}
public static Vector operator -(Vector a, Vector b)
{
return new Vector(a.x - b.x, a.y - b.y, a.z - b.z);
}
public static Vector operator *(Vector a, double p)
{
return new Vector(a.x * p, a.y * p, a.z * p);
}
public static Vector operator /(Vector a, double p)
{
return new Vector(a.x / p, a.y / p, a.z / p);
}
}
public class Point3d
{
public double x { get; set; }
public double y { get; set; }
public double z { get; set; }
public Point3d(double xx, double yy, double zz)
{
x = xx;
y = yy;
z = zz;
}
}
public class LineCrashAttribute
{
public LineState LineState { get; set; }
public Point3d ShortestP1 { get; set; }
public Point3d ShortestP2 { get; set; }
public double Length { get; set; }
public LineCrashAttribute(Point3d p1, Point3d p2, double L, LineState S)
{
ShortestP1 = p1;
ShortestP2 = p2;
Length = L;
LineState = S;
}
}
public enum LineState
{
/// <summary>
/// 共面平行
/// </summary>
InterfaceParallel = 1,
/// <summary>
/// 共面不平行
/// </summary>
InterfaceNoParallel = 2,
/// <summary>
/// 异面直线
/// </summary>
DifferentSurface = 3,
}