1、把脚本挂在要转成实体的物体上
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Unity.Entities;
using Unity.Transforms;
public class AppMoveObjectComponentManager : MonoBehaviour,IConvertGameObjectToEntity
{
void IConvertGameObjectToEntity.Convert(Entity entity, EntityManager dstManager, GameObjectConversionSystem conversionSystem)
{
NavAgentComponent nav = dstManager.GetComponentData<NavAgentComponent>(entity);
nav.Target = trans.position;
nav.PathID = transform.position;
dstManager.SetComponentData<NavAgentComponent>(entity, nav);
dstManager.AddComponent<RotationEulerXYZ>(entity);
}
}