注:创建窗口需要glad.c文件,直接添加到工程不能用,不知道为什么,自己手动建个cpp文件,命名glad.c,把生成的glad.c代码拷贝到自己的glad.c文件即可。
glad下载和配置参考:这里
//顺序不能错
#include <glad/glad.h>
#include <GLFW/glfw3.h>
#include <iostream>
using namespace std;
void framebuffer_size_callback(GLFWwindow* windwo, int width, int height);
void processInput(GLFWwindow* window);
int main()
{
//init
glfwInit();
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
#ifdef __APPLE__
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
#endif
//create window object
GLFWwindow* window = glfwCreateWindow(800, 600, "LearnOpenGL", NULL, NULL);
if (window == NULL)
{
cout << "Failed to create GLFW window!" << endl;
glfwTerminate();
return -1;
}
glfwMakeContextCurrent(window);
//regiester callback
glfwSetFramebufferSizeCallback(window, framebuffer_size_callback);
//init GLAD
if (!gladLoadGLLoader((GLADloadproc)glfwGetProcAddress))
{
cout << "Failed to init GLAD!" << endl;
return -1;
}
//render loop
while (!glfwWindowShouldClose(window))
{
//input
processInput(window);
//render
glClearColor(0.2f, 0.3f, 0.3f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT);
//swap buffer
glfwSwapBuffers(window);
//call events
glfwPollEvents();
}
glfwTerminate();
return 0;
}
//resize window size
void framebuffer_size_callback(GLFWwindow* window, int width, int height)
{
glViewport(0, 0, 800, 600);
}
//process input
void processInput(GLFWwindow* window)
{
if (glfwGetKey(window, GLFW_KEY_ESCAPE) == GLFW_PRESS)
{
glfwSetWindowShouldClose(window, true);
}
}