OpenGL创建窗口--1

注:创建窗口需要glad.c文件,直接添加到工程不能用,不知道为什么,自己手动建个cpp文件,命名glad.c,把生成的glad.c代码拷贝到自己的glad.c文件即可。

glad下载和配置参考:这里
参考

//顺序不能错
#include <glad/glad.h>
#include <GLFW/glfw3.h>

#include <iostream>

using namespace std;

void framebuffer_size_callback(GLFWwindow* windwo, int width, int height);
void processInput(GLFWwindow* window);

int main()
{
	//init
	glfwInit();
	glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
	glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
	glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);

#ifdef __APPLE__
	glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
#endif

	//create window object
	GLFWwindow* window = glfwCreateWindow(800, 600, "LearnOpenGL", NULL, NULL);
	if (window == NULL)
	{
		cout << "Failed to create GLFW window!" << endl;
		glfwTerminate();
		return -1;
	}
	glfwMakeContextCurrent(window);
	//regiester callback
	glfwSetFramebufferSizeCallback(window, framebuffer_size_callback);

	//init GLAD
	if (!gladLoadGLLoader((GLADloadproc)glfwGetProcAddress))
	{
		cout << "Failed to init GLAD!" << endl;
		return -1;
	}

	//render loop
	while (!glfwWindowShouldClose(window))
	{
		//input
		processInput(window);

		//render
		glClearColor(0.2f, 0.3f, 0.3f, 1.0f);
		glClear(GL_COLOR_BUFFER_BIT);

		//swap buffer
		glfwSwapBuffers(window);
		//call events
		glfwPollEvents();
	}

	glfwTerminate();
	return 0;
}

//resize window size
void framebuffer_size_callback(GLFWwindow* window, int width, int height)
{
	glViewport(0, 0, 800, 600);
}

//process input
void processInput(GLFWwindow* window)
{
	if (glfwGetKey(window, GLFW_KEY_ESCAPE) == GLFW_PRESS)
	{
		glfwSetWindowShouldClose(window, true);
	}
}

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