float cameraSpeed = 2f * Time.deltaTime;
GameObject.Find("Main Camera").transform.position = new Vector3(
Mathf.Lerp(GameObject.Find("Main Camera").transform.position.x, playerObj.transform.position.x, cameraSpeed),
Mathf.Lerp(GameObject.Find("Main Camera").transform.position.y, GameObject.Find("Main Camera").transform.localPosition.y, cameraSpeed),
Mathf.Lerp(GameObject.Find("Main Camera").transform.position.z, playerObj.transform.position.z, cameraSpeed)
);