1、dfs递归8个方向
三种情况
1、如果一个地雷('M')被挖出,游戏就结束了- 把它改为 'X'。
2、如果一个没有相邻地雷的空方块('E')被挖出,修改它为('B'),并且所有和其相邻的未挖出方块都应该被递归地揭露。
3、如果一个至少与一个地雷相邻的空方块('E')被挖出,修改它为数字('1'到'8'),表示相邻地雷的数量。
如果在此次点击中,若无更多方块可被揭露,则返回面板。
class Solution {
public:
vector<vector<char>> updateBoard(vector<vector<char>>& board, vector<int>& click) {
int row = click[0];
int line = click[1];
if(board[row][line] == 'M')//炸弹1111
{
board[row][line] = 'X';
}else if(board[row][line] == 'E')//222333
{
dfs(board,row,line);
}
return board;
}
void dfs(vector<vector<char>>& board,int row,int line)
{
int rowcount = board.size();
int linecount = board[0].size();
if(row > rowcount - 1 || row < 0)return;
if(line> linecount-1 || line < 0)return;
if(board[row][line] == 'E')
{
int Mcount = getMcount(board,row,line);
if(Mcount > 0)
{
board[row][line] = Mcount + '0';//333
}else{
board[row][line] = 'B';
dfs(board,row-1,line);
dfs(board,row-1,line-1);
dfs(board,row-1,line+1);
dfs(board,row,line-1);
dfs(board,row,line+1);
dfs(board,row+1,line);
dfs(board,row+1,line-1);
dfs(board,row+1,line+1);
}
}
}
int getMcount(vector<vector<char>>& board,int row,int line)
{
int count = 0;
int rowcount = board.size();
int linecount = board[0].size();
if(row-1 >= 0 && board[row-1][line] == 'M')
{
count++;//上
}
if(row-1 >= 0 && line+1 <= linecount-1 && board[row-1][line+1] == 'M')
{
count++;
}
if(row-1 >= 0 && line-1 >= 0 && board[row-1][line-1] == 'M')
{
count++;
}
if(line-1 >= 0 && board[row][line-1] == 'M')
{
count++;
}
if(line+1 <= linecount-1 && board[row][line+1] == 'M')
{
count++;
}
if(row+1 <= rowcount-1 && board[row+1][line] == 'M')
{
count++;
}
if(row+1 <= rowcount-1 && line-1 >= 0 && board[row+1][line-1] == 'M')
{
count++;
}
if(row+1 <= rowcount-1 && line+1 <= linecount-1 && board[row+1][line+1] == 'M')
{
count++;
}
return count;
}
};