方舟一直显示服务器崩溃,疑问:方舟265更新后进服务器游戏崩溃

更新到265版本后,用户在尝试进入任何服务器游戏时遭遇崩溃,错误代码指向NetConnection的验证发送缓冲区问题。单机模式则运行正常。错误堆栈涉及UNetConnection、WriteBitsToSendBuffer等多个游戏引擎相关函数。
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自从265更新后,我进所有服务器游戏都会崩溃,单机没毛病,一下是错误代码

LowLevelFatalError [File:G:\SVN_Ark\Engine\Source\Runtime\Engine\Private\NetConnection.cpp] [Line: 508]

UNetConnection::ValidateSendBuffer: Out.IsError() == true. NumBits: 4060, NumBytes: 508, MaxBits: 4096

VERSION: 265.11

KERNELBASE.dll!UnknownFunction (0x00007ffa42ae9e08) + 0 bytes [UnknownFile:0]

ShooterGame.exe!FError::LowLevelFatal() (0x00007ff77b1f28c6) + 0 bytes [g:\svn_ark\engine\source\runtime\core\private\misc\outputdevice.cpp:354]

ShooterGame.exe!UNetConnection::ValidateSendBuffer() (0x00007ff77baddd75) + 0 bytes [g:\svn_ark\engine\source\runtime\engine\private\netconnection.cpp:510]

ShooterGame.exe!UNetConnection::WriteBitsToSendBuffer() (0x00007ff77badf687) + 0 bytes [g:\svn_ark\engine\source\runtime\engine\private\netconnection.cpp:1226]

ShooterGame.exe!UNetConnection::SendRawBunch() (0x00007ff77badfd2c) + 49 bytes [g:\svn_ark\engine\source\runtime\engine\private\netconnection.cpp:1364]

ShooterGame.exe!UControlChannel::Tick() (0x00007ff77b992dff) + 0 bytes [g:\svn_ark\engine\source\runtime\engine\private\datachannel.cpp:1213]

ShooterGame.exe!UNetConnection::Tick() (0x00007ff77bae0b42) + 0 bytes [g:\svn_ark\engine\source\runtime\engine\private\netconnection.cpp:1608]

ShooterGame.exe!UNetDriver::TickFlush() (0x00007ff77bae248b) + 0 bytes [g:\svn_ark\engine\source\runtime\engine\private\networkdriver.cpp:351]

ShooterGame.exe!USteamNetDriver::TickFlush() (0x00007ff77c8f4bfe) + 0 bytes [g:\svn_ark\engine\source\runtime\online\onlinesubsystemsteam\private\steamnetdriver.cpp:152]

ShooterGame.exe!UPendingNetGame::Tick() (0x00007ff77bb14a0a) + 0 bytes [g:\svn_ark\engine\source\runtime\engine\private\pendingnetgame.cpp:505]

ShooterGame.exe!UEngine::TickWorldTravel() (0x00007ff77bc90ca7) + 0 bytes [g:\svn_ark\engine\source\runtime\engine\private\unrealengine.cpp:8798]

ShooterGame.exe!UGameEngine::Tick() (0x00007ff77b9df7ef) + 0 bytes [g:\svn_ark\engine\source\runtime\engine\private\gameengine.cpp:1127]

ShooterGame.exe!FEngineLoop::Tick() (0x00007ff77a570ec4) + 0 bytes [g:\svn_ark\engine\source\runtime\launch\private\launchengineloop.cpp:2418]

ShooterGame.exe!GuardedMain() (0x00007ff77a56b15c) + 0 bytes [g:\svn_ark\engine\source\runtime\launch\private\launch.cpp:140]

ShooterGame.exe!GuardedMainWrapper() (0x00007ff77a5722fa) + 5 bytes [g:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]

ShooterGame.exe!WinMain() (0x00007ff77a572428) + 8 bytes [g:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]

ShooterGame.exe!__tmainCRTStartup() (0x00007ff77cc2ca11) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]

KERNEL32.DLL!UnknownFunction (0x00007ffa42ce2774) + 0 bytes [UnknownFile:0]

ntdll.dll!UnknownFunction (0x00007ffa457e0d51) + 0 bytes [UnknownFile:0]

ntdll.dll!UnknownFunction (0x00007ffa457e0d51) + 0 bytes [UnknownFile:0]

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