using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class wwww : MonoBehaviour
{
void Start()
{
//网络不可用
if (Application.internetReachability == NetworkReachability.NotReachable)
{
Debug.Log("网络不可用");
}
//无线网络
if (Application.internetReachability == NetworkReachability.ReachableViaLocalAreaNetwork)
{
Debug.Log("连接无线网络");
}
//移动网络
if (Application.internetReachability == NetworkReachability.ReachableViaCarrierDataNetwork)
{
Debug.Log("连接移动网络");
}
}
}
Unity判断设备是否连接网络以及连接的什么网络
最新推荐文章于 2022-10-18 20:35:06 发布