Ugui中使用Image完成动态连线

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
public class test : MonoBehaviour {
    public Image arrow; //Image 素材
    public RectTransform pa; //起点图片
    public Vector2 _pa; //起点
    public Vector2 pb; //终点
    private void Start()
    {
        _pa = pa.anchoredPosition;
    }

    // Update is called once per frame
    void Update()
    {
        if (Input.GetMouseButton(0))
            pb = new Vector2(Input.mousePosition.x - 960, Input.mousePosition.y - 540);
        else
            pb = _pa;
        arrow.transform.localRotation = Quaternion.AngleAxis(-GetAngle(), Vector3.forward);
        float distance = Vector2.Distance(pb, _pa);
        arrow.rectTransform.sizeDelta = new Vector2(10, Mathf.Max(1, distance - 30));
        arrow.GetComponent<RectTransform>().anchoredPosition =Vector2.Lerp(_pa, pb,0.5f);

    }
    public float GetAngle()
    {
        Vector2 dir = pb - _pa;
        Vector2 dirV2 = new Vector2(dir.x, dir.y);
        float angle = Vector2.SignedAngle(dirV2, Vector2.down);
        return angle;
    }
}
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