控制物体移动
void Update () {
float h = Input.GetAxis("Horizontal");//水平按键
float v = Input.GetAxis("Vertical");//垂直按键
transform.Rotate(Vector3.up * h * 120 * Time.deltaTime);//旋转角度
transform.Translate(Vector3.left * v *10 * Time.deltaTime);//前进速度
}
镜头跟随
public Transform Car;
private Vector3 offset;
void Start () {
offset=transform.position-Car.position;定义一个偏移量
}
// Update is called once per frame
void Update () {
transform.position=offset+Car.position;//相机跟随
}