fixed4 frag (v2f i) : SV_Target
{
float4 texColor = tex2D(_MainTex, i.uv);
float4 dissolveColor = tex2D(_DissolveTex,i.uv);
//丢弃所有小于0的像素点
clip(dissolveColor.rgb - _DissolveThreshold);
return texColor;
}
两张贴图,一个阈值,通过Clip逐渐去掉像素点