练习 12-4: 火箭 编写一个游戏,它在屏幕中央显示一个火箭,而玩家可使用四个方向键上下左右移动火箭。计青务必确保火箭不会移到屏幕外面。
因为是练习,功能实现就好了,所以笔者决定做古画上会游动的水墨鱼~ 效果图如下:
代码如下:
1)ancient_paintings.py
import sys
import pygame
from seetings import Settings
from fish import Fish
class Ancientpaintings:
def __init__(self):
pygame.init() # 调用函数pygame.init()来初始化背景设置
self.settings = Settings() # 创建一个Settings实例并将其赋给self.settings
# self.screen = pygame.display.set_mode((800, 700)) # 调用pygame.display.set_mode()来创建一个显示窗口,并将该显示窗口赋值给属性self.screen
self.screen = pygame.display.set_mode(
(self.settings.screen_width, self.settings.screen_hight)
)
pygame.display.set_caption("Ancient paintings")
self.fish = Fish(self)
# self.bg_color = (249, 244, 220) # 将颜色赋值给self.bg_color
def run_game(self):
while True:
self._check_events()
self.fish.update()
self._update_screen()
def _check_events(self):
for event in pygame.event.get(): # 使用函数pygame.event.get()函数访问pygame检测到的事件
if event.type == pygame.QUIT:
sys.exit()
elif event.type == pygame.KEYDOWN:
self._check_keydown_events(event)
elif event.type == pygame.KEYUP:
self._check_keyup_events(event)
def _check_keydown_events(self, event):
if event.key == pygame.K_RIGHT: # 检查按下键event.key是否右箭头键pygame.K_RIGHT
self.fish.moving_right = True
elif event.key == pygame.K_LEFT:
self.fish.moving_left = True
elif event.key == pygame.K_UP:
self.fish.moving_up = True
elif event.key == pygame.K_DOWN:
self.fish.moving_down = True
def _check_keyup_events(self, event):
if event.key == pygame.K_RIGHT:
self.fish.moving_right = False
elif event.key == pygame.K_LEFT:
self.fish.moving_left = False
elif event.key == pygame.K_UP:
self.fish.moving_up = False
elif event.key == pygame.K_DOWN:
self.fish.moving_down = False
def _update_screen(self):
# self.screen.fill(self.bg_color) # 调用方法fill()用这种背景色填充屏幕
self.screen.fill(self.settings.bg_color)
self.fish.blitme() # 调用fish.blitme()将鱼绘制到屏幕上,确保它出现在背景前面
pygame.display.flip() # 调用pygame.display.flip()函数,让最近绘制的屏幕可见
if __name__ == '__main__':
ai = Ancientpaintings()
ai.run_game()
2)fish.py
import pygame
class Fish:
def __init__(self, ai_game): # ai_game为指向当前Ancientpaintings实例的引用,这让Fish能够访问Ancientpaintings中定义的所有游戏资源
self.screen = ai_game.screen # 将屏幕赋值给Fish的一个属性,以便在这个类的所有方法中轻松访问
self.screen_rect = ai_game.screen.get_rect() # 使用方法get_rect()访问屏幕的属性rect,并将其赋值给了self.screen_rect
self.image = pygame.image.load('image/fish.bmp') # 调用pygame.image.load()加载图像
self.rect = self.image.get_rect() #使用get_rect()获取相应surface的属性rect,以便后面能够使用它来指定飞船的位置
self.rect.center = self.screen_rect.center
self.moving_right = False
self.moving_left = False
self.moving_up = False
self.moving_down = False
def update(self):
if self.moving_right and self.rect.right < self.screen_rect.right: # 当前述标志为True时向右移动鱼
self.rect.x += 1
if self.moving_left and self.rect.left > 0 :
self.rect.x -= 1
if self.moving_up and self.rect.top > 0 :
self.rect.y -= 1
if self.moving_down and self.rect.bottom < self.screen_rect.bottom:
self.rect.y += 1
def blitme(self):
self.screen.blit(self.image, self.rect) # 使用blit( )方法将鱼的图像self.image绘制到背景图像self.rect的上方
3)settings.py
class Settings:
def __init__(self):
self.screen_width = 800
self.screen_hight = 700
self.bg_color = (249, 244, 220)
self.fish_speed = 0.5
练习 12-5: 按键 创建一个程序,它显示一个空屏幕。在事件循环中,每当检测到pygame.KEYDOWN 事件时都打印 P属性 event.key。运行这个程序并按各种键,看看 Pygame如何响应。
import sys
import pygame
class Key:
def __init__(self):
pygame.init()
self.screen = pygame.display.set_mode((250, 250))
pygame.display.set_caption("HaHa")
self.bg_color = (240, 161, 168)
def rum_game(self):
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
elif event.type == pygame.KEYDOWN:
self._check_keydown_events(event)
self.screen.fill(self.bg_color)
pygame.display.flip()
def _check_keydown_events(self, event):
if event.key == pygame.K_RIGHT:
self.bg_color = (137, 66, 118)
elif event.key == pygame.K_LEFT:
self.bg_color = (39, 117, 182)
elif event.key == pygame.K_UP:
self.bg_color = (16, 174, 194)
elif event.key == pygame.K_DOWN:
self.bg_color = (32, 127, 76)
if __name__ == '__main__':
ai = Key()
ai.rum_game()
窗口根据不同按键显示颜色如下: