【UE5随笔】04_相机的创建和控制

1. 初始化相机

1.1 创建组件

  • AMyGameMode 设置的 APawn 中,创建相机:
UCLASS()
class TESTPROJECT01_API AMyPawn : public APawn
{
   
	GENERATED_BODY()

public:
	// Sets default values for this pawn's properties
	AMyPawn();

protected:
	// Called when the game starts or when spawned
	virtual void BeginPlay() override;

public:	
	// Called every frame
	virtual void Tick(float DeltaTime) override;

	// Called to bind functionality to input
	virtual void SetupPlayerInputComponent(class UInputComponent* PlayerInputComponent) override;

	UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "MySceneComponent")
	USceneComponent* m_pRootScene;

	UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "MySceneComponent")
	USpringArmComponent* m_pSpringArm;

	UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "MySceneComponent")
	UCameraComponent* m_pCamera;
};

1.2 初始化组件

AMyPawn::AMyPawn()
{
   
 	// Set this pawn to call Tick() every frame.  You can turn this off to improve performance if you don't need it.
	PrimaryActorTick.bCanEverTick = true;

	// create
	this->m_pRootScene = CreateDef
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值