using UnityEngine;
using UnityEditor;
public class FirstWindow : EditorWindow
{
private string str1;
private string str2 = "aaaaaaaaa";
private bool isOn_1 = true;
private bool isOn_2 = true;
private float slider_1 = 5;
private Object obj = null;
private TextAnchor m_alignment = TextAnchor.MiddleCenter;
private Vector2 scrollPos = Vector2.zero;
[MenuItem("MyTest/MyWindows/FirstWindow")] //添加菜单选项
public static void ShowFirstWindow()
{
EditorWindow window = GetWindow<FirstWindow>("我的第一个窗口");
window.minSize = new Vector2(300, 300);
window.maxSize = new Vector2(500, 500);
window.Show
Unity自定义窗口扩展
最新推荐文章于 2024-02-08 23:10:34 发布