@property(CameraComponent)
eef:CameraComponent = null
@property(Node)
fio:Node = null
start() {
input.on(Input.EventType.TOUCH_MOVE,this.onTouchMove,this)
}
onTouchMove(event:EventTouch){
let ffe2 = event.getLocation()
let ffw2 = this.eef.screenToWorld(new Vec3(ffe2.x,ffe2.y,0))
this.fio.setWorldPosition(ffw2)
}