C# TCP客户端程序

using System;
using System.Collections.Generic;
using System.Linq;
using System.Net.Sockets;
using System.Net;
using System.Text;
using System.Threading;
using System.Threading.Tasks;

namespace MyProject
{
    public class TcpClient
    {
        public Socket ConnectSocket { get; set; }
        public bool ConnectFlag { get; set; } = false;
        public bool ReceiveFlag { get; set; } = false;
        public int ReceiveLength { get; set; }
        public byte[] ReceiveBuffer { get; set; } = new byte[1024];

        public int Connect(string ip, int port)
        {
            if (!ConnectFlag)
            {
                ConnectSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
                IPEndPoint ipAndPort = new IPEndPoint(IPAddress.Parse(ip), port);
                try
                {
                    ConnectSocket.Connect(ipAndPort);
                    Thread threadReceive = new Thread(Receive);
                    threadReceive.IsBackground = true;
                    threadReceive.Start();
                    ConnectFlag = true;
                    return 0;
                }
                catch (Exception)
                {
                    return -1;
                }
            }
            else
            {
                return 1;
            }
        }

        public void Disconnect()
        {
            if (ConnectFlag)
            {
                try
                {
                    ConnectSocket.Disconnect(true);
                    ConnectSocket.Close();
                    ConnectFlag = false;
                }
                catch (Exception)
                {
                }
            }
        }

        private void Receive()
        {
            while (ConnectFlag)
            {
                try
                {
                    ReceiveLength = ConnectSocket.Receive(ReceiveBuffer);
                    if (ReceiveLength == 0)
                    {
                        Thread.Sleep(100);
                        if (ConnectSocket.Connected)
                        {
                            ConnectSocket.Close();
                            ConnectFlag = false;
                        }
                        break;
                    }
                    else
                    {
                        ReceiveFlag = true;
                    }
                }
                catch (Exception)
                {
                    break;
                }
            }
        }

        public int Send(byte[] buffer)
        {
            if (ConnectFlag)
            {
                try
                {
                    ConnectSocket.Send(buffer);
                    return 0;
                }
                catch (Exception)
                {
                    return -1;
                }
            }
            else
            {
                return 1;
            }
        }
    }
}

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