类结构
Data类
//数据中心
public class Data {
public static URL headerURL = Data.class.getResource("statics/header.png");
public static ImageIcon header = new ImageIcon(headerURL);
public static URL upURL = Data.class.getResource("statics/up.png");
public static ImageIcon up = new ImageIcon(upURL);
public static URL downURL = Data.class.getResource("statics/down.png");
public static ImageIcon down = new ImageIcon(downURL);
public static URL leftURL = Data.class.getResource("statics/left.png");
public static ImageIcon left = new ImageIcon(leftURL);
public static URL rightURL = Data.class.getResource("statics/right.png");
public static ImageIcon right = new ImageIcon(rightURL);
public static URL bodyURL = Data.class.getResource("statics/body.png");
public static ImageIcon body = new ImageIcon(bodyURL);
public static URL foodURL = Data.class.getResource("statics/food.png");
public static ImageIcon food = new ImageIcon(foodURL);
}
用来储存游戏用到的照片
GamePanel类:
//游戏的面板
public class GamePanel extends JPanel implements KeyListener, ActionListener {
//定义蛇的数据结构
int length;//蛇的长度
int[] snakeX = new int[600];//蛇的x坐标 25*25
int[] snakeY = new int[500];//蛇的Y坐标 25*25
String fx = "R";//初始方向向右
//食物的坐标
int foodx;
int foody;
Random random = new Random();
//游戏当前的状态:开始,停止
boolean isStart;
boolean isFail = false;//游戏失败状态
//定时器 以毫秒为单位
Timer timer = new Timer(100,this);
//积分系统展示
int mark;
//构造器
public GamePanel(){
init();
this.setFocusable(true);//获得焦点事件
this.addKeyListener(this);//获得键盘监听事件
}
//初始化方法
public void init(){
length = 3;
snakeX[0] = 100;snakeY[0] = 100;//脑袋的位置
snakeX[1] = 75;snakeY[1] = 100;//第一个身体的坐标
snakeX[2] = 50;snakeY[2] = 100;//第二个身体的坐标
fx = "R";//初始方向向右
timer.start();
foodx = 25+25*random.nextInt(34);
foody = 75+25*random.nextInt(24);
mark = 0;
}
//绘制面板,我们游戏中的所有东西都使用这个画笔来画
protected void paintComponent(Graphics g){
super.paintComponent(g);//清屏
this.setBackground(Color.WHITE);
//绘制静态的面板
Data.header.paintIcon(this,g,25,11);//绘制广告栏
g.fillRect(25,75,850,600);//默认的游戏界面
if(fx.equals("R")){
Data.right.paintIcon(this,g,snakeX[0],snakeY[0]);//蛇头初始化向右,需要通过方向来判断
}else if(fx.equals("L")){
Data.left.paintIcon(this,g,snakeX[0],snakeY[0]);//蛇头初始化向右,需要通过方向来判断
}else if(fx.equals("U")){
Data.up.paintIcon(this,g,snakeX[0],snakeY[0]);//蛇头初始化向右,需要通过方向来判断
}else if(fx.equals("D")){
Data.down.paintIcon(this,g,snakeX[0],snakeY[0]);//
}
for(int i = 1; i< length ; i++){
Data.body.paintIcon(this,g,snakeX[i],snakeY[i]);
}
//画食物
Data.food.paintIcon(this,g,foodx,foody);
//游戏状态
if(isStart==false){
g.setColor(Color.WHITE);
g.setFont(new Font( "微软雅黑",Font.BOLD,40));//设置字体
g.drawString("按下空格开始游戏!",300,300);
}
if(isFail){
g.setColor(Color.RED);
g.setFont(new Font("微软雅黑",Font.BOLD,40));
g.drawString("失败,按下空格键重新开始",300,300);
}
//画积分
g.setColor(Color.GREEN);
g.setFont(new Font("微软雅黑",Font.BOLD,18));
g.drawString("长度"+length,750,35);
g.drawString("分数"+mark,750,50);
}
//键盘监听事件
@Override
public void keyPressed(KeyEvent e) {
int keyCode = e.getKeyCode();
if(keyCode == KeyEvent.VK_SPACE){//如果按下的是空格键
if(isFail){
//重新开始
isFail = false;
init();
}else{
isStart = !isStart;
}
repaint();
}
//小蛇移动
if(keyCode==KeyEvent.VK_UP){
fx = "U";
}else if(keyCode==KeyEvent.VK_DOWN){
fx = "D";
}else if(keyCode==KeyEvent.VK_RIGHT){
fx ="R";
}else if(keyCode==KeyEvent.VK_LEFT){
fx = "L";
}
}
//事件监听---通过固定的时间来刷新
@Override
public void actionPerformed(ActionEvent e) {
if(isStart&&isFail==false){//如果游戏是开始状态,就让小蛇动起来
//吃食物
if(snakeX[0]==foodx&&snakeY[0]==foody){
//长度加1
length++;
//分数+3
mark=mark+10;
//再次随机食物
foodx = 25+25*random.nextInt(34);
foody = 75+25*random.nextInt(24);
}
//身体移动
for(int i =length-1 ; i>0 ; i--){
snakeX[i] = snakeX[i-1];
snakeY[i] = snakeY[i-1];
}
//走向
if(fx.equals("R")){
snakeX[0] = snakeX[0]+25;
if (snakeX[0]>850){
snakeX[0] = 25;
}
}else if(fx.equals("L")){
snakeX[0] = snakeX[0]-25;
if (snakeX[0]<25){
snakeX[0] = 850;
}
}else if(fx.equals("U")){
snakeY[0] = snakeY[0]-25;
if (snakeY[0]<75){
snakeY[0] = 650;
}
}else if(fx.equals("D")){
snakeY[0] = snakeY[0]+25;
if (snakeY[0]>650){
snakeY[0]=75;
}
}
//失败判断,撞到自己就算失败
for(int i = 1;i<length;i++){
if(snakeX[0] == snakeX[i]&&snakeY[0]==snakeY[i]){
isFail=true;
}
}
repaint();
timer.start();
}
}
@Override
public void keyReleased(KeyEvent e) {
}
@Override
public void keyTyped(KeyEvent e) {
}
}
在这个类中,任何内容,照着三步走:
1.定义数据
2.画上去
3.监听事件
键盘
鼠标
StartGame:
//游戏的主启动类
public class StartGame {
public static void main(String[] args) {
JFrame frame = new JFrame("JAVA贪吃蛇");
frame.setBounds(10,10,900,720);
frame.setResizable(false);
frame.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
frame.setVisible(true);
GamePanel gamePanel = new GamePanel();
frame.add(gamePanel);
}
}
主启动类,将panel挂在frame上