目录
test.c部分
game.h部分
game.c部分
test.c部分
#define _CRT_SECURE_NO_WARNINGS 1
#include"game.h"
void mean() {
printf("1 开始游戏\n");
printf("0 结束游戏\n");
}
void game() {
char board[ROW][COL];//定义一个二维数组
Initboard(board, ROW, COL);//初始化棋盘
printboard(board, ROW, COL);//打印棋盘
char ret = 0;
while (1)
{
PlayMove(board, ROW, COL);//玩家
printboard(board, ROW, COL);
ret = IsWin(board, ROW, COL);//判读输赢
if (ret != 'C')
{
break;
}
ComputerMorve(board, ROW, COL);//电脑
printboard(board, ROW, COL);
ret = IsWin(board, ROW, COL);
if (ret != 'C')
{
break;
}
}
if (ret=='*')
{
printf("玩家赢了\n");
}
else if (ret == '#') {
printf("电脑赢了\n");
}
else
{
printf("平局\n");
}
}
int main() {
int input = 0;
srand((unsigned int)time(NULL));//随机数种子
do
{
mean();//开始棋盘
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("游戏结束\n");
break;
default:
printf("选择错误,重来\n");
break;
}
} while (input);//0为假 退出
}
int main() {
int input = 0;
srand((unsigned int)time(NULL));//随机数种子
do
{
mean();//开始棋盘
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("游戏结束\n");
break;
default:
printf("选择错误,重来\n");
break;
}
} while (input);//0为假 退出
}
用input来判断是否开始游戏 mean()为最开始的游戏选择界面如图所示,可自行更改
void mean() {
printf("1 开始游戏\n");
printf("0 结束游戏\n");
}
也在这里放置随机数种子,因为只要使用一次就行
void game() {
char board[ROW][COL];//定义一个二维数组
Initboard(board, ROW, COL);//初始化棋盘
printboard(board, ROW, COL);//打印棋盘
char ret = 0;
while (1)
{
PlayMove(board, ROW, COL);//玩家
printboard(board, ROW, COL);
ret = IsWin(board, ROW, COL);//判读输赢
if (ret != 'C')
{
break;
}
ComputerMorve(board, ROW, COL);//电脑
printboard(board, ROW, COL);
ret = IsWin(board, ROW, COL);
if (ret != 'C')
{
break;
}
}
if (ret=='*')
{
printf("玩家赢了\n");
}
else if (ret == '#') {
printf("电脑赢了\n");
}
else
{
printf("平局\n");
}
}
定义一个二维数组来储存字符,电脑和玩家每下一次棋就做一次判断,打印一次棋盘, 当结果不为继续是就跳出循环,做判断
game.h部分
#pragma once
#include<stdio.h>
#include<stdlib.h>//srand()
#include<time.h>//time()
#define ROW 3 //行
#define COL 3 //列
void Initboard(char board[ROW][COL], int row, int col);
void printboard(char board[ROW][COL], int row, int col);
void PlayMove(char board[ROW][COL],int row,int col);
void ComputerMorve(char board[ROW][COL], int row, int col);
char IsWin(char board[ROW][COL],int row,int col);
放置所需要的库函数和数字行和列的定义,方便随时修改,还放置game()函数中的所有函数的声明
game.c部分
#define _CRT_SECURE_NO_WARNINGS 1
#include"game.h"
void Initboard(char board[ROW][COL], int row, int col) {//初始化空格
for (int i = 0; i < row; i++)
{
for (int j = 0; j < col; j++) {
board[i][j] = ' ';
}
}
}
void printboard(char board[ROW][COL], int row, int col) {
for (int i = 0; i < row; i++)// | | |
{
for (int j = 0; j < col; j++) {
printf(" %c ", board[i][j]);
if (j<col-1)
{
printf("|");
}
}
printf("\n");
if (i < row - 1) //---|---|---|---
{
for (int j = 0; j < col; j++) {
printf("---");
if (j<col-1)
{
printf("|");
}
}
}
printf("\n");
}
}
void PlayMove(char board[ROW][COL], int row, int col) {
int x;
int y;
printf("玩家下棋:\n");
while (1)
{
scanf("%d %d", &x, &y);
//玩家下棋从1 1开始
if (x >= 1 && x <= row && y >= 1 && y <= col)//判断坐标是否合法
{
if (board[x - 1][y - 1] == ' ') { //判断坐标是否被占有
board[x - 1][y - 1] = '*';
break; //结束的是while循环
}
else
{
printf("已落子,下别的\n");
}
}
else
{
printf("坐标非法,重新输入\n");
}
}
}
void ComputerMorve(char board[ROW][COL], int row, int col) {
int x = 0;
int y = 0;
printf("电脑下棋:\n");
while (1)
{
x = rand() % row;//随机数 不用判断坐标合法,我们控制了坐标范围
y = rand() % col;
if (board[x][y]==' ')//判断坐标是否被占有
{
board[x][y] = '#';
break;
}
}
}
int IsFull(char board[ROW][COL], int row, int col)//判断棋局是否被填满
{
int i = 0;
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
{
return 0;
}
}
}
return 1;
}
// # 电脑赢
// * 玩家赢
// Q 平局
// C 继续
char IsWin(char board[ROW][COL], int row, int col)
{
//行
int i = 0;
for (i = 0; i < row; i++)
{
int j = 0;
int count = 0;
for (j = 0; j < col - 1; j++)
{
if (board[i][j] == board[i][j + 1] && board[i][j] != ' ')
{
count++;
}
if (count == col - 1)
return board[i][j];
}
}
//列
for (i = 0; i < col; i++)
{
int j = 0;
int count = 0;
for (j = 0; j < row - 1; j++)
{
if (board[j][i] == board[j + 1][i] && board[j][i] != ' ')
{
count++;
}
if (count == row - 1)
return board[j][i];
}
}
// '\'
for (i = 0; i < row - 1; i++)
{
if (board[i][i] == board[i + 1][i + 1] && board[i][i] != ' ')
{
if (i == row - 2)
return board[i][i];
}
}
// '/'
for (i = 0; i < row - 1; i++)
{
if (board[i][row - 1 - i] == board[i + 1][row - 2 - i] && board[i][row - 1 - i] != ' ')
{
if (row - 2 - i == 0)
return board[i][row - 1 - i];
}
}
//平局
if (IsFull(board, row, col) == 1)
{
return 'Q';
}
//继续
return 'C';
}
void Initboard(char board[ROW][COL], int row, int col) {//初始化空格
for (int i = 0; i < row; i++)
{
for (int j = 0; j < col; j++) {
board[i][j] = ' ';
}
}
}
遍历数组,初始化为空格
棋盘图像如下
void printboard(char board[ROW][COL], int row, int col) {
for (int i = 0; i < row; i++)// | | |
{
for (int j = 0; j < col; j++) {
printf(" %c ", board[i][j]);
if (j<col-1)//|比空格少一个
{
printf("|");
}
}
printf("\n");
if (i < row - 1) //---|---|---|--- 行之间的分割线比=行-1
{
for (int j = 0; j < col; j++) {
printf("---");
if (j<col-1)//|比---少一个
{
printf("|");
}
}
}
printf("\n");
}
}
首先打印 | | | 每隔三个空格打印一个分割线,每行结束换行,打印两行之间的分割线---|---|---|---组合起来,然后换行
void PlayMove(char board[ROW][COL], int row, int col) {
int x;
int y;
printf("玩家下棋:\n");
while (1)
{
scanf("%d %d", &x, &y);
//玩家下棋从1 1开始
if (x >= 1 && x <= row && y >= 1 && y <= col)//判断坐标是否合法
{
if (board[x - 1][y - 1] == ' ') { //判断坐标是否被占有
board[x - 1][y - 1] = '*';
break; //结束的是while循环
}
else
{
printf("已落子,下别的\n");
}
}
else
{
printf("坐标非法,重新输入\n");
}
}
}
因为玩家不是程序员,他们的坐标从 1 1 开始,我们的x和y在数组中就必须-1 ,还要判断坐标的合法和是否被占用,只用正确落子才会结束循环
void ComputerMorve(char board[ROW][COL], int row, int col) {
int x = 0;
int y = 0;
printf("电脑下棋:\n");
while (1)
{
x = rand() % row;//随机数 不用判断坐标合法,我们控制了坐标范围
y = rand() % col;
if (board[x][y]==' ')//判断坐标是否被占有
{
board[x][y] = '#';
break;
}
}
}
电脑下棋与玩家下棋相似,但是我们用随机数来表示坐标
这里算得上游戏的核心
int IsFull(char board[ROW][COL], int row, int col)//判断棋局是否被填满
{
int i = 0;
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
{
return 0;
}
}
}
return 1;
}
// # 电脑赢
// * 玩家赢
// Q 平局
// C 继续
char IsWin(char board[ROW][COL], int row, int col)
{
//行
int i = 0;
for (i = 0; i < row; i++)
{
int j = 0;
int count = 0;
for (j = 0; j < col - 1; j++)
{
if (board[i][j] == board[i][j + 1] && board[i][j] != ' ')
{
count++;
}
if (count == col - 1)
return board[i][j];
}
}
//列
for (i = 0; i < col; i++)
{
int j = 0;
int count = 0;
for (j = 0; j < row - 1; j++)
{
if (board[j][i] == board[j + 1][i] && board[j][i] != ' ')
{
count++;
}
if (count == row - 1)
return board[j][i];
}
}
// '\'
for (i = 0; i < row - 1; i++)
{
if (board[i][i] == board[i + 1][i + 1] && board[i][i] != ' ')
{
if (i == row - 2)
return board[i][i];
}
}
// '/'
for (i = 0; i < row - 1; i++)
{
if (board[i][row - 1 - i] == board[i + 1][row - 2 - i] && board[i][row - 1 - i] != ' ')
{
if (row - 2 - i == 0)
return board[i][row - 1 - i];
}
}
//平局
if (IsFull(board, row, col) == 1)
{
return 'Q';
}
//继续
return 'C';
}