glm::mat4 matrix_ltr = glm::transpose(glm::mat4{
1.0f, 0.0f, 0.0f, 0.0f,
0.0f, 1.0f, 0.0f, 0.0f,
0.0f, 0.0f, -1.0f, 0.0f,
0.0f, 0.0f, 0.0f, 1.0f,
});
glm::mat4 worldToCamera = matrix_ltr * matrix_r_q * matrix_t;
06-19
3249
07-05
1084