using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
[System.Serializable]
public class MyIntEvent : UnityEvent<int>
{
}
public class EventTest1 : MonoBehaviour
{
public MyIntEvent m_MyEvent;
void Start()
{
if (m_MyEvent == null)
m_MyEvent = new MyIntEvent();
m_MyEvent.AddListener(Ping);
}
void Update()
{
if (Input.anyKey && m_MyEvent != null)
m_MyEvent.Invoke(1);
}
void Ping(int i)
{
Debug.Log("这个是一个参数的"+i);
}
}
https://mp.csdn.net/postedit/89248724