转:unity获取真实旋转数据 - 雨夜泥沙 - 博客园 https://www.cnblogs.com/kaohum/p/7131826.html
// 获取原生值 System.Type transformType = transform.GetType(); PropertyInfo m_propertyInfo_rotationOrder = transformType.GetProperty("rotationOrder", BindingFlags.Instance | BindingFlags.NonPublic); object m_OldRotationOrder = m_propertyInfo_rotationOrder.GetValue(transform, null); MethodInfo m_methodInfo_GetLocalEulerAngles = transformType.GetMethod("GetLocalEulerAngles", BindingFlags.Instance | BindingFlags.NonPublic); object value = m_methodInfo_GetLocalEulerAngles.Invoke(transform, new object[] { m_OldRotationOrder }); Debug.LogError("反射调用GetLocalEulerAngles方法获得的值:" + value.ToString()); Debug.LogError("transform.localEulerAngles获取的值:" + transform.localEulerAngles.ToString());