在应用程序中时常出现即有二维界面交互,又有三维场景物体交互的情景,可能出现二维UI界面与三维场景中交互物体重叠在一起,当有点击事件时会出现同时触发UI界面和三维物体的事件的问题,通过一下方法可以作为区分,实现分别控制二维界面和三维场景物体交互。
/// <summary>
/// Whether touch down or mouse button down over UI GameObject.
/// </summary>
public bool IsClickDownOverUI()
{
#if UNITY_EDITOR
if (Input.GetMouseButtonDown(0))
#else
if (Input.touchCount == 1 && Input.GetTouch(0).phase == TouchPhase.Began)
#endif
{
#if UNITY_EDITOR
if (EventSystem.current.IsPointerOverGameObject())
#else
if (EventSystem.current.IsPointerOverGameObject(Input.GetTouch(0).fingerId))
#endif
{
return true;
}
}
return false;
}
/// <summary>
/// Whether touch up or mouse button up over UI GameObject.
/// </summary>
public static bool IsClickUpOverUI()
{
#if UNITY_EDITOR
if (Input.GetMouseButtonUp(0))
#else
if (Input.touchCount == 1 && Input.GetTouch(0).phase == TouchPhase.Ended)
#endif
{
#if UNITY_EDITOR
if (EventSystem.current.IsPointerOverGameObject())
#else
if (EventSystem.current.IsPointerOverGameObject(Input.GetTouch(0).fingerId))
#endif
{
return true;
}
}
return false;
}