在网络上查找了有关unity工程项目自动保存场景的脚本,使用时发现有些方法已经被Unity弃用并出现频繁保存导致运行卡顿的现象。于是自己修改了代码,实现每隔60s左右自动保存场景。代码如下:
using UnityEngine;
using UnityEditor;
using System;
using UnityEditor.SceneManagement;
public class AutoSave : EditorWindow
{
private bool autoSaveScene = true;
private bool showMessage = true;
private bool isStarted = false;
private int intervalScene;
private DateTime lastSaveTimeScene;
private string projectPath;
private string scenePath;
[MenuItem("Window/AutoSave")]
public void OnEnable()
{
lastSaveTimeScene = DateTime.Now;
projectPath = Application.dataPath;
}
static void Init()
{
AutoSave saveWindow = (AutoSave)EditorWindow.GetWindow(typeof(AutoSave));
saveWindow.Show();
}
float time = 0;
void Update()
{
if ( autoSaveScene )
{
time += Time.fixedDeltaTime;
// Debug.Log(time);
if ( time > 120.0f ) {
time = 0;
saveScene();
}
}
else
{
isStarted = false;
}
}
void saveScene()
{
scenePath = EditorSceneManager.GetActiveScene().path;
EditorSceneManager.SaveScene(EditorSceneManager.GetActiveScene(), scenePath);
lastSaveTimeScene = DateTime.Now;
isStarted = true;
if ( showMessage )
{
Debug.Log("自动保存路径: " + scenePath + " 保存时间: " + lastSaveTimeScene);
}
AutoSave repaintSaveWindow = (AutoSave)EditorWindow.GetWindow(typeof(AutoSave));
repaintSaveWindow.Repaint();
}
}