cocos2dx图片精灵裁剪圆角矩形方法

在做项目中,需要对图片进行裁剪已统一所有图片的边角,在网上查找方法结合自己的项目,书写了一个专门做裁剪的函数,供大家参考;


本方法是对图片的边角进行像素点的裁剪,在使用中发现如果大料使用对图片的裁剪,对程序的性能还是有点影响的,会降低cocos2dx的帧率;
 ClippingNode* ccDrawRoundRect(cocos2d::Sprite *bgSprite, cocos2d::Vec2 origin, cocos2d::Vec2 destination, float radius, unsigned int segments){


Sprite *thisbgSprite = bgSprite;
ClippingNode* pClip = ClippingNode::create();


pClip->setInverted(false);//设置是否反向,将决定画出来的圆是透明的还是黑色的
//    this->addChild(pClip);
pClip->setAnchorPoint(Point(0, 0));
pClip->setPosition(-7, -7);


//算出1/4圆


const float coef = 0.5f * (float)M_PI / segments;
Point * vertices = new Point[segments + 1];
Point * thisVertices = vertices;
for (unsigned int i = 0; i <= segments; ++i, ++thisVertices)
{
float rads = (segments - i)*coef;
thisVertices->x = (int)(radius * sinf(rads));
thisVertices->y = (int)(radius * cosf(rads));
}
//
Point tagCenter;
float minX = MIN(origin.x, destination.x);
float maxX = MAX(origin.x, destination.x);
float minY = MIN(origin.y, destination.y);
float maxY = MAX(origin.y, destination.y);


unsigned int dwPolygonPtMax = (segments + 1) * 4;
Point * pPolygonPtArr = new Point[dwPolygonPtMax];
Point * thisPolygonPt = pPolygonPtArr;
int aa = 0;
//左上角
tagCenter.x = minX + radius;
tagCenter.y = maxY - radius;
thisVertices = vertices;
for (unsigned int i = 0; i <= segments; ++i, ++thisPolygonPt, ++thisVertices)
{
thisPolygonPt->x = tagCenter.x - thisVertices->x;
thisPolygonPt->y = tagCenter.y + thisVertices->y;
// log("%f , %f", thisPolygonPt->x, thisPolygonPt->y);
++aa;
}
//右上角
tagCenter.x = maxX - radius;
tagCenter.y = maxY - radius;
thisVertices = vertices + segments;
for (unsigned int i = 0; i <= segments; ++i, ++thisPolygonPt, --thisVertices)
{
thisPolygonPt->x = tagCenter.x + thisVertices->x;
thisPolygonPt->y = tagCenter.y + thisVertices->y;
// log("%f , %f", thisPolygonPt->x, thisPolygonPt->y);
++aa;
}
//右下角
tagCenter.x = maxX - radius;
tagCenter.y = minY + radius;
thisVertices = vertices;
for (unsigned int i = 0; i <= segments; ++i, ++thisPolygonPt, ++thisVertices)
{
thisPolygonPt->x = tagCenter.x + thisVertices->x;
thisPolygonPt->y = tagCenter.y - thisVertices->y;
// log("%f , %f", thisPolygonPt->x, thisPolygonPt->y);
++aa;
}
//左下角
tagCenter.x = minX + radius;
tagCenter.y = minY + radius;
thisVertices = vertices + segments;
for (unsigned int i = 0; i <= segments; ++i, ++thisPolygonPt, --thisVertices)
{
thisPolygonPt->x = tagCenter.x - thisVertices->x;
thisPolygonPt->y = tagCenter.y - thisVertices->y;
// log("%f , %f", thisPolygonPt->x, thisPolygonPt->y);
++aa;
}


//设置参数
static Color4F red(1, 0, 0, 1);//顶点颜色设置为红色,参数是R,G,B,透明度


//注意不要将pStencil addChild
DrawNode *pStencil = DrawNode::create();
pStencil->drawPolygon(pPolygonPtArr, dwPolygonPtMax, red, 0, red);//绘制这个多边形


pStencil->setPosition(Point(0, 0));


pClip->setStencil(pStencil);




pClip->addChild(thisbgSprite, 1);
pClip->setContentSize(thisbgSprite->getContentSize());


CC_SAFE_DELETE_ARRAY(vertices);
CC_SAFE_DELETE_ARRAY(pPolygonPtArr);
          return pClip;
 }
  • 2
    点赞
  • 1
    收藏
    觉得还不错? 一键收藏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值