//iphone
#if UNITY_IPHONE || UNITY_IOS || UNITY_IPHONE_API
GLogger.LogWarning ("3333333333333333333333333333333333333333333LoadAssembly");
Assembly[] array = System.AppDomain.CurrentDomain.GetAssemblies ();
for (int i = 0; i < array.Length; i++) {
if (array [i].FullName.IndexOf ("CoinRunner_dll") >= 0) {
LocalResourceManager.assembly = array [i];
GLogger.LogError (">>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>IOS加载dll》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》");
GLogger.LogError (">>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>IOS加载dll》》》》》》" + array [i].GetType ().Name);
break;
}
}
#endif
// System.Type[] types = LocalResourceManager.assembly.GetExportedTypes ();
// for (int i = 0; i < types.Length; i++) {
// GLogger.LogError (types [i].Name + "**************");
// }
iOS加载dll
最新推荐文章于 2022-10-31 16:01:58 发布