using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Shootwo : MonoBehaviour
{
public GameObject zidan;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
if (Input.GetMouseButtonDown(0)) {
GameObject b = GameObject.Instantiate(zidan,transform.position,transform.rotation);
Rigidbody c = b.GetComponent<Rigidbody>();
c.velocity = transform.forward * speet;
}
}
}
public void Click_md() {
if (Input.GetKeyDown(KeyCode.A))
{
Index = Instantiate(Resources.Load<GameObject>("mudi/mudi"));
//Resources.Load是将物体加载到内存中去,
// Instantitate 是在Unity 中生成该物体,之后场景中就会出现该物体
//GameObject modle = Resources.Load<GameObject>("mudi/mudi");
// 在场景中生成物体,生成后场景就会出现该物体实例
//GameObject Index = Instantiate<GameObject>(modle);
Index.transform.SetParent(Canvas);//modleGo当前的父级拖拽的canvas
Index.transform.localPosition = Vector3.zero;//new vector3(0,0,0) 将对象移到与父对象相同的位置:
Index.transform.localScale = Vector3.one;//new vector3(1,1,1)
}
}