Unreal Engine 4 简介

Unreal Engine 4(虚幻引擎4)是由Epic Games开发的一款强大而全面的游戏引擎。以下是关于Unreal Engine 4的简介:

  1. 开发目的:Unreal Engine 4最初是为了开发第一人称射击游戏而设计的,但随着时间的推移,它已经被成功地应用于开发潜行类游戏、格斗游戏、角色扮演游戏等多种不同类型的游戏。
  2. 实时逼真渲染:Unreal Engine 4以其基于物理的渲染技术、高级动态阴影选项、屏幕空间反射以及光照通道等强大功能而闻名。这些功能使得开发者能够创造出令人赞叹的视觉效果,为游戏提供逼真的渲染效果。
  3. 蓝图创作:Unreal Engine 4引入了蓝图可视化脚本系统,这使得设计师无需编写一行代码,就能快速制作出原型并推出交互效果。这一功能为游戏开发提供了极大的便利和灵活性。
  4. 完整C++源代码:Unreal Engine 4提供了完整的C++源代码,这使得开发者能够学习、自定义并调试整个引擎。开发者可以毫无阻碍地根据自己的需求扩展和修改引擎的功能。
  5. 稳健的多人框架:经过20多年的发展,Unreal Engine 4的多人框架已经通过了众多平台及不同游戏的考验。它提供了稳定可靠的多人游戏体验,支持大量玩家同时在线进行游戏。
  6. VFX与粒子系统:Unreal Engine 4内置了Niagara和级联粒子视觉效果编辑器,这使得开发者能够采用不同类型的模块,完全自定义粒子系统。这一功能为游戏添加了丰富的视觉特效和动态效果。

总之,Unreal Engine 4是一款功能强大、易于使用和高度可定制的游戏引擎。它提供了许多先进的功能和工具,使得开发者能够创造出高质量的游戏和其他数字媒体内容。许多知名的游戏,如《绝地求生》、《鬼泣5》、《堡垒之夜》等,都是使用Unreal Engine 4开发的。

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Unreal Engine 4 Scripting with C++ Cookbook 2016 | ISBN-10: 1785885545 | 431 pages | PDF | 7 MB Key Features A straightforward and easy-to-follow format A selection of the most important tasks and problems Carefully organized instructions to solve problems efficiently Clear explanations of what you did Solutions that can be applied to solve real-world problems Book Description Unreal Engine 4 (UE4) is a complete suite of game development tools made by game developers, for game developers. With more than 100 practical recipes, this book is a guide showcasing techniques to use the power of C++ scripting while developing games with UE4. It will start with adding and editing C++ classes from within the Unreal Editor. It will delve into one of Unreal's primary strengths, the ability for designers to customize programmer-developed actors and components. It will help you understand the benefits of when and how to use C++ as the scripting tool. With a blend of task-oriented recipes, this book will provide actionable information about scripting games with UE4, and manipulating the game and the development environment using C++. Towards the end of the book, you will be empowered to become a top-notch developer with Unreal Engine 4 using C++ as the scripting language. What you will learn Build function libraries (Blueprints) containing reusable code to reduce upkeep Move low-level functions from Blueprint into C++ to improve performance Abstract away complex implementation details to simplify designer workflows Incorporate existing libraries into your game to add extra functionality such as hardware integration Implement AI tasks and behaviors in Blueprints and C++ Generate data to control the appearance and content of UI elements

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