纹理投影测试

对于不规则的几何体的纹理坐标, 差不多都是通过投影来算的吧

冒似有个"球状纹理"投影到一个物体上, 就像CubeMap

还有一种"圆柱形纹理", 对物体一圈进行投影

GPU Gems3里有个不规则地形(X,Y,Z三个方向上都有面), 这时就没法简单地用X,Z坐标来计算UV了

对于基于高度图的地形来说, 如果Y方向很高的话, 纹理会有明显的拉伸现象

这时就可以换个方向进行投影, 用于制作悬崖之类的复杂地形

不过有个接缝问题该怎么处理呢?

用两层进行过渡吗?

 

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The Advanced Volume Sensor Project is one element of the ONR Advanced Damage Countermeasures FNC program. The Volume Sensor Project is developing new methods for remote situational awareness and damage control event detection using conventional video cameras and other techniques. The Spectral-Based Volume Sensor (SBVS) Testbed uses a suite of single-element optical detectors operating outside the visible region. Event detection algorithms were developed to make use of the data generated by the SBVS Testbed. These algorithms detect flaming and smoldering sources both within and outside the SBVS Testbed’s field of view (FOV). A positive nuisance classification algorithm was also developed for arc welding and similar nuisance events, which detected all welding events with extremely few false alarms. The developed algorithms were tested against data collected during the Volume Sensor Test Series 2, July to November 2003. Comparable performance to COTS OFDs was achieved for FOV flaming sources, and superior performance was demonstrated for partially or completely obscured flaming sources. Unclassified Unclassified Unclassified UL 83 Jeffrey C. Owrutsky (202) 404-6352 Fire detection; Optical flame detection; Volume sensor; Remote sensing; Smoke detection; Arc welding detection; Damage control; Damage countermeasures Memorandum NRL/MR/6110--05-8856 Approved for public release; distribution is unlimited. *Nova Research, Inc., Alexandria, VA 22308 †Hughes Associates, Inc., Baltimore, MD 21227 ‡NRL Code 6180 Accompanying CD (on the inside back cover) contains this Memorandum Report and the supporting material referenced in the text.

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