Renderer Ren = GetComponent<Renderer>();
Material[] materials = new Material[Ren.materials.Length];
for (int i = 0; i < Ren.materials.Length; i++)
{
materials[i] = TransparentMat;
materials[i].color = new Color(0, 1, 0, 0);
}
Ren.materials = materials;
Unity3D Renderer.materials 修改材质的坑
最新推荐文章于 2024-05-08 14:19:22 发布