定义游戏对象和材质球对象;
//游戏对象
public GameObject dianji01;
//材质
public Material dongtai;
一句话更换材质球
guandao1.GetComponent<MeshRenderer>().sharedMaterial = dongtai;
定义游戏对象和材质球对象;
//游戏对象
public GameObject dianji01;
//材质
public Material dongtai;
一句话更换材质球
guandao1.GetComponent<MeshRenderer>().sharedMaterial = dongtai;