*设置资源流
HRESULT SetStreamSource(
UINT StreamNumber, //渲染数据流序号
IDirect3DVertexBuffer9 *pStreamData, //进行绑定的顶点缓冲区指针
UINT OffsetInBytes, //进行绑定连接的渲染数据流的起始位置
UINT Stride //渲染数据流中一个顶点所占的内存的大小
);
Parameters
StreamNumber
- [in] Specifies the data stream, in the range from 0 to the maximum number of streams -1.
pStreamData- [in] Pointer to an IDirect3DVertexBuffer9 interface, representing the vertex buffer to bind to the specified data stream.
OffsetInBytes- [in] Offset from the beginning of the stream to the beginning of the vertex data, in bytes. To find out if the device supports stream offsets, see the D3DDEVCAPS2_STREAMOFFSET constant in D3DDEVCAPS2.
Stride- [in] Stride of the component, in bytes. See Remarks.
Remarks
When a flexible vertex format (FVF) vertex shader is used, the stride of the vertex stream must match the vertex size, computed from the FVF. When a declaration is used, the stride should be greater than or equal to the stream size computed from the declaration.
When an application no longer holds a references to this interface, the interface will automatically be freed.
pd3dDevice->SetStreamSource(0 ,g_pVB, 0, sizeof(CUSTOMVERTEX));