//
精灵变灰
Sprite * CUserData ::MakeSpiteGray( Sprite * ChangeSprite)
{
Sprite * sprite_chess = Sprite :: createWithSpriteFrame (ChangeSprite-> getSpriteFrame ());
sprite_chess-> setPosition (sprite_chess-> getContentSize (). width /2, sprite_chess-> getContentSize (). height /2);
RenderTexture *render = RenderTexture :: create (sprite_chess-> getContentSize (). width , sprite_chess-> getContentSize (). height , Texture2D :: PixelFormat :: RGBA8888 );
render-> beginWithClear (0.0f, 0.0f, 0.0f, 0.0f);
sprite_chess-> visit ();
render-> end ();
Director :: getInstance ()-> getRenderer ()-> render ();
Image *finalImage = render-> newImage ();
unsigned char *pData = finalImage-> getData ();
int iIndex = 0;
for ( int i = 0; i < finalImage-> getHeight (); i ++)
{
for ( int j = 0; j < finalImage-> getWidth (); j ++)
{
// gray
int iBPos = iIndex;
unsigned int iB = pData[iIndex];
iIndex ++;
unsigned int iG = pData[iIndex];
iIndex ++;
unsigned int iR = pData[iIndex];
iIndex ++;
iIndex ++;
unsigned int iGray = 0.3 * iR + 0.6 * iG + 0.1 * iB;
pData[iBPos] = pData[iBPos + 1] = pData[iBPos + 2] = ( unsigned char )iGray;
}
}
Texture2D *texture = new Texture2D ;
texture-> initWithImage (finalImage);
auto pSprite = Sprite :: createWithTexture (texture);
delete finalImage;
texture-> release ();
return pSprite;
}
如果是用的散图,就简单多了,直接new Image;在调用initwithfile("xx.png"),然后getData(),后面代码一样了;
Sprite * CUserData ::MakeSpiteGray( Sprite * ChangeSprite)
{
Sprite * sprite_chess = Sprite :: createWithSpriteFrame (ChangeSprite-> getSpriteFrame ());
sprite_chess-> setPosition (sprite_chess-> getContentSize (). width /2, sprite_chess-> getContentSize (). height /2);
RenderTexture *render = RenderTexture :: create (sprite_chess-> getContentSize (). width , sprite_chess-> getContentSize (). height , Texture2D :: PixelFormat :: RGBA8888 );
render-> beginWithClear (0.0f, 0.0f, 0.0f, 0.0f);
sprite_chess-> visit ();
render-> end ();
Director :: getInstance ()-> getRenderer ()-> render ();
Image *finalImage = render-> newImage ();
unsigned char *pData = finalImage-> getData ();
int iIndex = 0;
for ( int i = 0; i < finalImage-> getHeight (); i ++)
{
for ( int j = 0; j < finalImage-> getWidth (); j ++)
{
// gray
int iBPos = iIndex;
unsigned int iB = pData[iIndex];
iIndex ++;
unsigned int iG = pData[iIndex];
iIndex ++;
unsigned int iR = pData[iIndex];
iIndex ++;
iIndex ++;
unsigned int iGray = 0.3 * iR + 0.6 * iG + 0.1 * iB;
pData[iBPos] = pData[iBPos + 1] = pData[iBPos + 2] = ( unsigned char )iGray;
}
}
Texture2D *texture = new Texture2D ;
texture-> initWithImage (finalImage);
auto pSprite = Sprite :: createWithTexture (texture);
delete finalImage;
texture-> release ();
return pSprite;
}
http://www.cocoachina.com/bbs/read.php?tid=219268
如果是用的散图,就简单多了,直接new Image;在调用initwithfile("xx.png"),然后getData(),后面代码一样了;