unity中从txt文件中读取解析json数据&&unity中json数据写入txt文件

using UnityEngine;
using System.Collections;
using LitJson;
using System.IO;
#if UNITY_EDITOR
using UnityEditor;
#endif
public class NewBehaviourScript : MonoBehaviour {
    public TextAsset txt;
    public string filePath;
    public string fileName;
    // Use this for initialization
    void Start () {
        filePath = Application.dataPath + "/TextFile";
        fileName = filePath + "/File.txt"
    }
    
    // Update is called once per frame
    void Update () {
    
    }
    void ReadJson()
    {
        //string str = "{'name':'taotao','id':10,'items':[{'itemid':1001,'itemname':'dtao'},{'itemid':1002,'itemname':'test_2'}]}";
        //string str = "{'name':'taotao','id':'10','items':[{'itemid':'1001','itemname':'dtao'},{'itemid':'1000','itemname:test_2'}]}";
        string str=@"

{

""album"" : {

""name""   : ""The Dark Side of the Moon"",

""artist"" : ""Pink Floyd"",

""year""   : 1973,

""tracks"" : [

""Speak To Me"",

""Breathe"",

""On The Run""

]

}

}

";
        //这里是json解析了
        LitJson.JsonData jd = LitJson.JsonMapper.ToObject(str);
        for(int ii=0;ii<jd["album"]["tracks"].Count;ii++)
        {
            Debug.Log(jd["album"]["tracks"][ii]);

        }
    
    }
    void ReadJsonFromTXT()
    {
        //解析json
        JsonData jd = JsonMapper.ToObject(txt.text);
        JsonData jditem = jd["results"];

        for (int i = 0i < jditem.Counti++)
        {
            Debug.Log(jditem[i]["id"]);
            //Debug.Log(i);
            //Debug.Log(jd["results"]);
            //Debug.Log("id="+jditem["id"]);
            //Debug.Log("color="+weapon["color"]);
            //Debug.Log("durability="+weapon["durability"]);
        }
    }
    void WriteJsonAndPrint()
    {
        System.Text.StringBuilder strB = new System.Text.StringBuilder();
        JsonWriter jsWrite = new JsonWriter(strB);
        jsWrite.WriteObjectStart();
        jsWrite.WritePropertyName("Name");
        jsWrite.Write("taotao");
        jsWrite.WritePropertyName("Age");
        jsWrite.Write(25);
        jsWrite.WritePropertyName("MM");
        jsWrite.WriteArrayStart();
        jsWrite.WriteObjectStart();
        jsWrite.WritePropertyName("name");
        jsWrite.Write("xiaomei");
        jsWrite.WritePropertyName("age");
        jsWrite.Write("17");
        jsWrite.WriteObjectEnd();
        jsWrite.WriteObjectStart();
        jsWrite.WritePropertyName("name");
        jsWrite.Write("xiaoli");
        jsWrite.WritePropertyName("age");
        jsWrite.Write("18");
        jsWrite.WriteObjectEnd();
        jsWrite.WriteArrayEnd();
        jsWrite.WriteObjectEnd();
        Debug.Log(strB);
        JsonData jd = JsonMapper.ToObject(strB.ToString());
        Debug.Log("name=" + jd["Name"]);
        Debug.Log("age=" + jd["Age"]);
        JsonData jdItems = jd["MM"];
        for (int i = 0i < jdItems.Counti++)
        {
            Debug.Log("MM name=" + jdItems[i]["name"]);
            Debug.Log("MM age=" + jdItems[i]["age"]);
        }
        
    }
    void WriteJsonToFile(string path,string fileName)
    {
        System.Text.StringBuilder strB = new System.Text.StringBuilder();
        JsonWriter jsWrite = new JsonWriter(strB);
        jsWrite.WriteObjectStart();
        jsWrite.WritePropertyName("Name");
        jsWrite.Write("taotao");
        jsWrite.WritePropertyName("Age");
        jsWrite.Write(25);
        jsWrite.WritePropertyName("MM");
        jsWrite.WriteArrayStart();
        jsWrite.WriteObjectStart();
        jsWrite.WritePropertyName("name");
        jsWrite.Write("xiaomei");
        jsWrite.WritePropertyName("age");
        jsWrite.Write("17");
        jsWrite.WriteObjectEnd();
        jsWrite.WriteObjectStart();
        jsWrite.WritePropertyName("name");
        jsWrite.Write("xiaoli");
        jsWrite.WritePropertyName("age");
        jsWrite.Write("18");
        jsWrite.WriteObjectEnd();
        jsWrite.WriteArrayEnd();
        jsWrite.WriteObjectEnd();
        Debug.Log(strB);
        //创建文件目录
        DirectoryInfo dir = new DirectoryInfo(path);
        if (dir.Exists)
        {
            Debug.Log("This file is already exists");
        }
        else
        {
            Directory.CreateDirectory(path);
            Debug.Log("CreateFile");
            #if UNITY_EDITOR
            AssetDatabase.Refresh();
            #endif
        }
        //把json数据写到txt里
        StreamWriter sw;
        if (File.Exists(fileName))
        {
            //如果文件存在,那么就向文件继续附加(为了下次写内容不会覆盖上次的内容)
            sw = File.AppendText(fileName);
            Debug.Log("appendText");
        }
        else
        {
            //如果文件不存在则创建文件
            sw = File.CreateText(fileName);
            Debug.Log("createText");
        }
        sw.WriteLine(strB);
        sw.Close();
        #if UNITY_EDITOR
        AssetDatabase.Refresh();
        #endif
        
    }
    void OnGUI()
    {
        GUILayout.BeginArea(new Rect(00Screen.widthScreen.height));
        GUILayout.BeginHorizontal();
        GUILayout.FlexibleSpace();
        GUILayout.BeginVertical();
        GUILayout.FlexibleSpace();
        if (GUILayout.Button("ReadJson"))
        {
            ReadJson();
        }
        if (GUILayout.Button("ReadJsonFromTXT"))
        {
            ReadJsonFromTXT();
        }
        if (GUILayout.Button("WriteJsonAndPrint"))
        {
            WriteJsonAndPrint();
        }
        if (GUILayout.Button("WriteJsonToFile"))
        {
            WriteJsonToFile(filePath,fileName);
        }
        GUILayout.FlexibleSpace();
        GUILayout.EndVertical();
        GUILayout.FlexibleSpace();
        GUILayout.EndHorizontal();
        GUILayout.EndArea();
    }
}
  • 0
    点赞
  • 2
    收藏
    觉得还不错? 一键收藏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值