创建文件对象 ::相对应的文件变量
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[Serializable] //需要序列化标识
public class Data {
public string name;
public int age;
public string Des;
}
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.IO;
using System.Text;
using System.Runtime.Serialization.Formatters.Binary;
using UnityEngine.UI;
public class SavaData : MonoBehaviour {
Button Button;
public delegate void onclickBUttonSaveData();
private void Start()
{
// var ButtonT = UnityEngine.EventSystems.EventSystem.current.currentSelectedGameObject;
// ButtonT.GetComponent<Button>
}
//需要保存的数据
pub