public enum PlayerState
{
Idle,
Fire,
Melee,
Reload
}
public class Player : MonoBehaviour {
PlayerState P = PlayerState.Idle;
void Get(PlayerState P)
{
switch (P)
{
case PlayerState.Idle:
an.Play(GameResources.PlayerIdle);
break;
case PlayerState.Fire:
CS-Player知识点
于 2022-06-05 14:33:28 首次发布