GameObject hezi1, hezi2;
Transform hezi;
Rigidbody ri;
void Start()
{
//GameObject aa = GameObject.Find("");
//hezi = GameObject.Find("").transform;//标签
hezi = GameObject.FindWithTag("saa").transform;//名称
hezi2 = GameObject.FindWithTag("Player");
hezi2.AddComponent<Rigidbody>();
}
void OnTriggerEnter(Collider otch)
{
if (otch.CompareTag(""))
{
//标签
}
if (otch.name.Equals("Cube"))
{
print("aa");
//名称
}
}