Builder模式,也叫建造者模式,将一个复杂对象的构建与它的表示分离,使得同样的构建过程可以创建不同的表示。
enum EMouseType {
USB = 1,
PS2
}
// product
class Mouse {
public:
virtual void Input();
}
class MicrosoftMouse : public Mouse {
public:
virtual void Input();
private:
EMouseType type;
}
class LogitechMouse : public Mouse {
public:
virtual void Input();
private:
EMouseType type;
}
// builder
class MouseBuilder {
public:
virtual Mouse* GetMouse();
virtual void SetType(EMouseType type);
}
class MicrosoftMouseBuilder: public MouseBuilder {
public:
MicrosoftMouseBuilder();
virtual Mouse* GetMouse();
}
class LogitechMouseBuilder: public MouseBuilder {
public:
LogitechMouseBuilder();
virtual Mouse* GetMouse();
}
// director
class Director {
public:
Director();
MicrosoftMouse* GetMicrosoftMouse(EMouseType type);
LogitechMouse* GetLogitechMouse(EMouseType type);
private:
MicrosoftMouseBuilder* msBuilder;
LogitechMouseBuilder* lgBuilder;
}
Director::Director() {
this->msBuilder = new MicrosoftMouseBuilder();
this->lgBuilder = new LogitechMouseBuilder();
}
MicrosoftMouse* Director::GetMicrosoftMouse(EMouseType type) {
this->msBuilder->SetType(type);
this->msBuilder->GetMouse(type);
}
LogitechMouse* Director::GetLogitechMouse(EMouseType type) {
this->lgBuilder->SetType(type);
this->lgBuilder->GetMouse(type);
}
// test
void Test() {
Director* director = new Director();
// product 10000 microsoft usb mouse
for (int i = 0; i < 10000; i++) {
director->GetMicrosoftMouse(EMouseType.USB);
}
// product 5000 microsoft PS2 mouse
for (int i = 0; i < 5000; i++) {
director->GetMicrosoftMouse(EMouseType.PS2);
}
// product 20000 logitech usb mouse
for (int i = 0; i < 20000; i++) {
director->GetLogitechMouse(EMouseType.USB);
}
// product 5000 logitech PS2 mouse
for (int i = 0; i < 5000; i++) {
director->GetLogitechMouse(EMouseType.PS2);
}
// todo ... destroy
}
PS. 我的设计模式系列blog,《设计模式》专栏,通过简单的示例演示设计模式,对于初学者很容易理解入门。深入学习请看GoF的《设计模式》。