Unity中的StreamingAssets

using UnityEngine;
using System.Collections;
using System.Text;

public class Path : MonoBehaviour {
    private static StringBuilder m_Path = new StringBuilder(256);
    void Awake()
    {
        Debug.Log( "path = " + AppContentPath() );
        Debug.Log( "path url = " + AppContentPathURL() );
    }
    void OnGUI()
    {
        GUI.Label( new Rect(10,10,400,30), AppContentPath() );
        GUI.Label( new Rect(10,50,400,30), AppContentPathURL() );
    }
    public string AppContentPath()
    {
        m_Path.Length = 0;
        string path = string.Empty;
        switch( Application.platform )
        {
            case RuntimePlatform.Android:
                path = m_Path.AppendFormat( "jar:file://{0}!/assets/", Application.dataPath ).ToString();
                break;
            case RuntimePlatform.IPhonePlayer:
                path = m_Path.AppendFormat( "{0}/Raw/", Application.dataPath ).ToString();
                break;
            case RuntimePlatform.WindowsPlayer:
                path = m_Path.AppendFormat( "{0}/StreamingAssets/", Application.dataPath ).ToString();
                break;
            default:
                path = m_Path.AppendFormat( "{0}/StreamingAssets/", Application.dataPath ).ToString();
                break;
        }
        return path;
    }

    public string AppContentPathURL()
    {
        m_Path.Length = 0;
        string path = string.Empty;
        switch( Application.platform )
        {
            case RuntimePlatform.Android:
                path = m_Path.AppendFormat( "jar:file://{0}!/assets/", Application.dataPath ).ToString();
                break;
            case RuntimePlatform.IPhonePlayer:
                path = m_Path.AppendFormat( "file://{0}/Raw/", Application.dataPath ).ToString();
                break;
            case RuntimePlatform.WindowsPlayer:
                path = m_Path.AppendFormat( "file://{0}/StreamingAssets/", Application.dataPath ).ToString();
                break;
            default:
                path = m_Path.AppendFormat( "file://{0}/StreamingAssets/", Application.dataPath ).ToString();
                break;
        }
        return path;
    }
}

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