施工中 ToLua学习笔记(十一) Example 11 Delegate

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ToLua学习笔记(十一) Example 11 Delegate

转载请注明出处四川包邮

这一周事情有点多~再加上去了一趟日本,今天才能继续开始更新.

这一篇文章主要是通过Example讲解searchpath,require,dofile.

代码

[NoToLuaAttribute]添加后方法不会导出到Wrap中

using UnityEngine;
using System;
using System.Collections.Generic;
using LuaInterface;

public class TestDelegate: MonoBehaviour
{
    private string script =
    @"                              
            function DoClick1(go)                
                print('click1 gameObject is '..go.name)                    
            end

            function DoClick2(go)                
                print('click2 gameObject is '..go.name)                              
            end                       

            function AddClick1(listener)       
                if listener.onClick then
                    listener.onClick = listener.onClick + DoClick1                                                    
                else
                    listener.onClick = DoClick1    
                end                
            end

            function AddClick2(listener)
                if listener.onClick then
                    listener.onClick = listener.onClick + DoClick2                      
                else
                    listener.onClick = DoClick2
                end                
            end

            function SetClick1(listener)
                if listener.onClick then
                    listener.onClick:Destroy()
                end

                listener.onClick = DoClick1         
            end

            function RemoveClick1(listener)
                if listener.onClick then
                    listener.onClick = listener.onClick - DoClick1      
                else
                    print('empty delegate')
                end
            end

            function RemoveClick2(listener)
                if listener.onClick then
                    listener.onClick = listener.onClick - DoClick2    
                else
                    print('empty delegate')                                
                end
            end

            --测试重载问题
            function TestOverride(listener)
                listener:SetOnFinished(TestEventListener.OnClick(DoClick1))
                listener:SetOnFinished(TestEventListener.VoidDelegate(DoClick2))
            end

            function TestEvent()
                print('this is a event')
            end

            function AddEvent(listener)
                listener.onClickEvent = listener.onClickEvent + TestEvent
            end

            function RemoveEvent(listener)
                listener.onClickEvent = listener.onClickEvent - TestEvent
            end
    ";

    LuaState state = null;
    TestEventListener listener = null;

    LuaFunction SetClick1 = null;
    LuaFunction AddClick1 = null;
    LuaFunction AddClick2 = null;
    LuaFunction RemoveClick1 = null;
    LuaFunction RemoveClick2 = null;
    LuaFunction TestOverride = null;
    LuaFunction RemoveEvent = null;
    LuaFunction AddEvent = null;

    //需要删除的转LuaFunction为委托,不需要删除的直接加或者等于即可
    void Awake()
    {               
        state = new LuaState();
        state.Start();
        LuaBinder.Bind(state);
        Bind(state);

        state.LogGC = true;
        state.DoString(script);
        GameObject go = new GameObject("TestGo");
        listener = (TestEventListener)go.AddComponent(typeof(TestEventListener));

        SetClick1 = state.GetFunction("SetClick1");
        AddClick1 = state.GetFunction("AddClick1");
        AddClick2 = state.GetFunction("AddClick2");
        RemoveClick1 = state.GetFunction("RemoveClick1");
        RemoveClick2 = state.GetFunction("RemoveClick2");
        TestOverride = state.GetFunction("TestOverride");
        AddEvent = state.GetFunction("AddEvent");
        RemoveEvent = state.GetFunction("RemoveEvent");        
    }

    void Bind(LuaState L)
    {
        L.BeginModule(null);
        TestEventListenerWrap.Register(state);
        L.EndModule();

        DelegateFactory.dict.Add(typeof(TestEventListener.OnClick), TestEventListener_OnClick);
        DelegateFactory.dict.Add(typeof(TestEventListener.VoidDelegate), TestEventListener_VoidDelegate);
    }

    void CallLuaFunction(LuaFunction func)
    {        
        func.BeginPCall();
        func.Push(listener);
        func.PCall();
        func.EndPCall();                
    }

    class TestEventListener_OnClick_Event : LuaDelegate
    {
        public TestEventListener_OnClick_Event(LuaFunction func) : base(func) { }

        public void Call(UnityEngine.GameObject param0)
        {
            func.BeginPCall();
            func.Push(param0);
            func.PCall();
            func.EndPCall();
        }
    }
    public static Delegate TestEventListener_OnClick(LuaFunction func)
    {
        if (func == null)
        {
            TestEventListener.OnClick fn = delegate { };
            return fn;
        }

        TestEventListener.OnClick d = (new TestEventListener_OnClick_Event(func)).Call;
        return d;
    }

    class TestEventListener_VoidDelegate_Event : LuaDelegate
    {
        public TestEventListener_VoidDelegate_Event(LuaFunction func) : base(func) { }

        public void Call(UnityEngine.GameObject param0)
        {
            func.BeginPCall();
            func.Push(param0);
            func.PCall();
            func.EndPCall();
        }
    }

    public static Delegate TestEventListener_VoidDelegate(LuaFunction func)
    {
        if (func == null)
        {
            TestEventListener.VoidDelegate fn = delegate { };
            return fn;
        }

        TestEventListener.VoidDelegate d = (new TestEventListener_VoidDelegate_Event(func)).Call;
        return d;
    }

    void OnGUI()
    {
        if (GUI.Button(new Rect(10, 10, 120, 40), " = OnClick1"))
        {
            CallLuaFunction(SetClick1);
        }
        else if (GUI.Button(new Rect(10, 60, 120, 40), " + Click1"))
        {
            CallLuaFunction(AddClick1);
        }
        else if (GUI.Button(new Rect(10, 110, 120, 40), " + Click2"))
        {
            CallLuaFunction(AddClick2);
        }
        else if (GUI.Button(new Rect(10, 160, 120, 40), " - Click1"))
        {
            CallLuaFunction(RemoveClick1);
        }
        else if (GUI.Button(new Rect(10, 210, 120, 40), " - Click2"))
        {
            CallLuaFunction(RemoveClick2);
        }
        else if (GUI.Button(new Rect(10, 260, 120, 40), "+ Click1 in C#"))
        {
            LuaFunction func = state.GetFunction("DoClick1");
            TestEventListener.OnClick onClick = (TestEventListener.OnClick)DelegateFactory.CreateDelegate(typeof(TestEventListener.OnClick), func);
            listener.onClick += onClick;
        }        
        else if (GUI.Button(new Rect(10, 310, 120, 40), " - Click1 in C#"))
        {
            LuaFunction func = state.GetFunction("DoClick1");
            listener.onClick = (TestEventListener.OnClick)DelegateFactory.RemoveDelegate(listener.onClick, func);
            func.Dispose();
            func = null;
        }
        else if (GUI.Button(new Rect(10, 360, 120, 40), "OnClick"))
        {
            if (listener.onClick != null)
            {
                listener.onClick(gameObject);
            }
            else
            {
                Debug.Log("empty delegate!!");
            }
        }
        else if (GUI.Button(new Rect(10, 410, 120, 40), "Override"))
        {
            CallLuaFunction(TestOverride);
        }
        else if (GUI.Button(new Rect(10, 460, 120, 40), "Force GC"))
        {
            //自动gc log: collect lua reference name , id xxx in thread 
            state.LuaGC(LuaGCOptions.LUA_GCCOLLECT, 0);
            GC.Collect();
        }
        else if (GUI.Button(new Rect(10, 510, 120, 40), "event +"))
        {
            CallLuaFunction(AddEvent);
        }
        else if (GUI.Button(new Rect(10, 560, 120, 40), "event -"))
        {
            CallLuaFunction(RemoveEvent);
        }
        else if (GUI.Button(new Rect(10, 610, 120, 40), "event call"))
        {
            listener.OnClickEvent(gameObject);
        }
    }

    void Update()
    {
        state.Collect();
        state.CheckTop();
    }

    void SafeRelease(ref LuaFunction luaRef)
    {
        if (luaRef != null)
        {
            luaRef.Dispose();
            luaRef = null;
        }
    }

    void OnDestroy()
    {
        SafeRelease(ref AddClick1);
        SafeRelease(ref AddClick2);
        SafeRelease(ref RemoveClick1);
        SafeRelease(ref RemoveClick2);
        SafeRelease(ref SetClick1);
        SafeRelease(ref TestOverride);
        state.Dispose();
        state = null;
    }
}
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