申请贝塞尔曲线变量
[Tooltip("贝塞尔曲线")]
public AnimationCurve curve1 = AnimationCurve.Linear(0, 0, 1, 1);
public AnimationCurve curve2 = AnimationCurve.EaseInOut(0, 0, 1, 1);
public AnimationCurve curve3 = AnimationCurve.Constant(0, 1, 1);
赋值结果:
curve1:
curve2:
curve3:
三种不同曲率的曲线
未完待续,随时更新……