年前用WeakReference优化了下Object Cache,Object缓存时如果显式指定缓存则将其加入到强引用容器中,否则加入到WeakReference容器中,这样等GC的时候可以清除掉不再使用的Object,安卓Mono下用了好长时间没有发现问题。今天用IL2Cpp打包iOS却发现weakReference.IsAlive即使为true也会出现target被回收的情况,猜测IsAlive在Mono上有问题,后来Google一下,发现十年来大家都在吐槽WeakReference的IsAlive属性:
Don‘t trust weakreference isalive if it returns true
The WeakReference.IsAlive method can tell you if a particular object is still alive, i.e. it has not yet been garbage collected. However, when