UNITY3D 自定义Mesh

该博客介绍了一个使用Unity3D创建自定义Mesh的示例,通过编程生成一个三角形,并设置了顶点坐标、纹理坐标、颜色以及材质。代码中展示了如何创建GameObject、添加MeshFilter、MeshRenderer组件,以及填充顶点、三角形索引、颜色和UV坐标信息。
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<pre name="code" class="csharp">using UnityEngine;
using System.Collections;
using Assets.Game.Core.Manager;


public class CustomMesh: MonoBehaviour
{

    // Use this for initialization

    private MeshManager _meshManager;
    private GameObject _customeCube = null;
    private Mesh _cubeMesh = null;
    private MeshRenderer _meshRenderer = null;
    private int textureIndex = 1;


    void Start()
    {
        DrawTraingle();
    }

    private void DrawTraingle()
    {
        _customeCube = new GameObject("Traingle");

        MeshFilter meshFilter = _customeCube.AddComponent<MeshFilter>();
        _cubeMesh = meshFilter.mesh;
        _meshRenderer = _customeCube.AddComponent<MeshRenderer>();

        Texture[] textures = new Texture[6];
        Vector3[] vertexs = new Vector3[36];
        Vector2[] uvs = new Vector2[36];

        vertexs[0] = new Vector3(0, 0, 0);
        vertexs[1] = new Vector3(0, 1, 0);
        vertexs[2] = new Vector3(1, 1, 0);

        vertexs[3] = new Vector3(0, 0, 0);
        vertexs[4] = new Vector3(1, 1, 0);
        vertexs[5] = new Vector3(1, 0, 0);

        vertexs[6] = new Vector3(0, 0, 0);
        vertexs[7] = new Vector3(1, 0, 0);
        vertexs[8] = new Vector3(1, 0, 1);

        vertexs[9] = new Vector3(0, 0, 0);
        vertexs[10] = new Vector3(1, 0, 1);
        vertexs[11] = new Vector3(0, 0, 1);

        vertexs[12] = new
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