最近事情有点多,总是想直接贴代码,先放上去再说吧。
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using System.Xml;
using System.Xml.Serialization;
using System.Reflection;
using LumenWorks.Framework.IO.Csv;
public class SkillGrowConfig
{
public class SkillGrowConfigKey
{
public int id;
public int level;
public SkillGrowConfigKey()
{ }
public SkillGrowConfigKey(int id, int level)
{
this.id = id;
this.level = level;
}
public class EqualityComparer : IEqualityComparer<SkillGrowConfigKey>
{
public int GetHashCode(SkillGrowConfigKey key)
{
return key.id ^ key.level;
}
public bool Equals(SkillGrowConfigKey v1, SkillGrowConfigKey v2)
{
return v1.id == v2.id && v1.level == v2.level;
}
}
}
public class SkillGrowConfigValue
{
public int attack;
}
private Dictionary<SkillGrowConfigKey, SkillGrowConfigValue> m_SkillGrowConfigDic = new Dictionary<SkillGrowConfigKey, SkillGrowConfigValue>(new SkillGrowConfigKey.EqualityComparer());
private string mPath = "SharedConfig/tactical_backpack";
public SkillGrowConfigValue GetSkillValueByKey(SkillGrowConfigKey key)
{
if (m_SkillGrowConfigDic != null && m_SkillGrowConfigDic.ContainsKey(key))
{
return m_SkillGrowConfigDic[key];
}
return null;
}
public void LoadSkillGrowConfigInfo()
{
CsvReader reader = CsvReader.LoadTable(mPath + "/backpack_skill");
reader.ReadNextRecord();
while (reader.ReadNextRecord())
{
SkillGrowConfigKey skillKey = new SkillGrowConfigKey();
int.TryParse(reader["skill_id"], out skillKey.id);
int.TryParse(reader["level"], out skillKey.level);
SkillGrowConfigValue skillValue = new SkillGrowConfigValue();
int.TryParse(reader["attack"], out skillValue.attack);
if (!m_SkillGrowConfigDic.ContainsKey(skillKey))
{
m_SkillGrowConfigDic.Add(skillKey, skillValue);
}
}
}
}