Delta3D 例子--爆炸效果,键盘鼠标的使用

 

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http://blog.csdn.net/zhuyingqingfen/article/details/8096345 

/*
本例子主要说明了:
1.怎样使用dtABC::Application这个类和Delta3D的效果管理
2.怎样获得鼠标事件,怎样注册一个新的函数来处理鼠标
3.怎样处理键盘事件
4.点击屏幕可以产生爆炸效果
4.具体里面的原理可以参看一些我的其他的Delta3D目录下的文章
*/

#include<dtABC/application.h>
#include<dtCore/effectmanager.h>
#include<dtCore/keyboard.h>
#include<dtCore/object.h>
#include<dtCore/scene.h>
#include<dtCore/particlesystem.h>
#include<dtCore/transform.h>
#include<dtCore/mouse.h>
#include<dtCore/camera.h>
#include<dtCore/system.h>
#include<dtUtil/datapathutils.h>
#include<iostream>

//爆炸和烟的类型
const std::string kHighExplosiveDetonation="HightExplosiveDetonation";
const std::string kSmokeDetonation="SmokeDetonation";

class MouseHandler:public dtCore::Base//主要负责鼠标的控制
{
public:
	MouseHandler(dtCore::Scene*scene):_scene(scene) {	
		 init();
	}
	void init()
	{
		_effectManger=new dtCore::EffectManager;
		_effectManger->AddDetonationTypeMapping(kHighExplosiveDetonation, "effects/explosion.osg");
		_effectManger->AddDetonationTypeMapping(kSmokeDetonation, "effects/smoke.osg");
		_scene->AddDrawable(_effectManger.get());
	}
	bool Pressed(const dtCore::Mouse *mouse, dtCore::Mouse::MouseButton button)
	{//鼠标按下,会触发此函数
		float x,y;
		mouse->GetPosition(x,y);
		detonation(osg::Vec3(x*36,50,y*36));
		return true;
	}
	void detonation(osg::Vec3 location)
	{ 
		_effectManger->AddDetonation(location,kHighExplosiveDetonation);
	}
private:
	dtCore::RefPtr<dtCore::EffectManager>_effectManger;
	dtCore::RefPtr<dtCore::Scene>_scene;
};

class Updater:public dtCore::Base//负责飞机飞行的更新
{
public:
	Updater(dtCore::Scene *scene)
		:Base("Updater")	
		,_scene(scene)
		,_angle(0)
	{
		AddSender(&dtCore::System::GetInstance());
		init();
	}
	void init()
	{
		_entity=new dtCore::Object("UH-1N");
		_entity->LoadFile("models/uh-1n.ive");
		_scene->AddDrawable(_entity.get());
		_smoke=new dtCore::ParticleSystem;
		_smoke->LoadFile("effects/smoke.osg");
		_entity->AddChild(_smoke.get());
	}
	virtual void OnMessage(MessageData *data)
	{
		if(data->message==dtCore::System::MESSAGE_PRE_FRAME)
		{				
			  round();
		}
	}
	void round()
	{
		_angle = _angle +  1;

		if (_angle > 360)
		{
			_angle -= 360.0f;
		}

		_position.SetTranslation(30 * cosf(osg::DegreesToRadians(_angle)),
			100 + 30 * sinf(osg::DegreesToRadians(_angle)),
			0 );
		_position.SetRotation(_angle, 0, -45.0);
		_entity->SetTransform(_position);
	}

private:
	dtCore::RefPtr<dtCore::Scene>_scene;
	dtCore::RefPtr<dtCore::Object>_entity;
	dtCore::RefPtr<dtCore::ParticleSystem>_smoke;
	dtCore::Transform _position;
	float _angle; 
};
class TestEffectApp:public dtABC::Application
{
public:
	TestEffectApp(const std::string &configfilename="config.xml")
		:Application(configfilename)
	{ 
	} 
	/*application中的AddSender在基类BaseABC中调用了
	System* sys = &dtCore::System::GetInstance();
	assert(sys);
	AddSender(sys);*/
	virtual void OnMessage(MessageData* data)
	{
//要在dtABC中重写OnMessage函数,必须先执行基类的这个函数,因为像 EventTraversal,PreFrame,Frame,PostFrame,Pause
//等函数都是在基类中被调用的
		BaseABC::OnMessage(data);


		if(GetKeyboard()->GetKeyState(osgGA::GUIEventAdapter::KEY_Escape))
		{
			dtCore::System::GetInstance().Stop();
		}		
	}
	virtual void Config()
	{
		dtABC::Application::Config();
		dtCore::Transform position(0,-50,-0,0);//相机向外退50个单位
		GetCamera()->SetTransform(position);


		dtCore::RefPtr<dtCore::Object> terrain = new dtCore::Object("Terrain");
		terrain->LoadFile("models/terrain_simple.ive");
		 AddDrawable(terrain.get());

		 //调整地形位置,向下20,向左20,向里100个单位
		 osg::Vec3 terrain_position(-20, 100.0f, -20.0f);
		 dtCore::Transform trans;
		 trans.SetTranslation(terrain_position);
		 terrain->SetTransform(trans);


	 	_update=new Updater(GetScene());//负责一个飞机的旋转
		MouseHandler *mh = new MouseHandler(GetScene());//负责鼠标的控制,当鼠标点击的时候产生一个爆炸效果
		//下面这句就是怎样写一个捕获鼠标的时间方法
		GetMouseListener()->SetPressedCallback(dtCore::GenericMouseListener::ButtonCallbackType(mh, &MouseHandler::Pressed));

	}
private:
	dtCore::RefPtr<Updater> _update; 
};

int main()
{
	std::string dataPath = dtUtil::GetDeltaDataPathList();
	dtUtil::SetDataFilePathList(dataPath + ";" +
		dtUtil::GetDeltaRootPath() + "/examples/data" + ";");

	dtCore::RefPtr<TestEffectApp>app=new TestEffectApp("config.xml");
  
	app->Config();
	app->Run();
	return 0;
} 

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