TextureCoordinate纹理坐标节点域、域名和域值:
DEF为节点定义一个名字,给该节点定义了唯一的ID,在其他节点就可以引用这个节点;
USE用来引用DEF定义的节点ID,即引用DEF定义的节点名字,同时忽略其他的属性和子对象;
point域:指定了纹理图像在纹理坐标中的位置;
containerField域:表示容器域是field域标签的前缀,表示了子节点与父节点的关系;
class域:是用空格分开的类的列表,保留给XML样式表使用,只有X3D场景用XML编码时才支持class属性。
源代码:
- <?xml version="1.0" encoding="UTF-8"?>
- <!DOCTYPE X3D PUBLIC "http://www.web3d.org/specifications/x3d-3.1.dtd"
- "file:///www.web3d.org/TaskGroups/x3d/translation/x3d-3.1.dtd">
- <!--Warning: transitional DOCTYPE in source .x3d file-->
- <X3D profile="Immersive" version="3.1"
- xmlns:xsd="http://www.w3.org/2001/XMLSchema-instance" xsd:noNamespaceSchemaLocation="http://www.web3d.org/specifications/x3d-3.1.xsd">
- <head>
- <meta content="px3d8-4.x3d" name="filename"/>
- <meta content="zjz-zjr-zjd" name="author"/>
- <meta content="*enter name of original author here*" name="creator"/>
- <meta
- content="*enter copyright information here* Example: Copyright (c) Web3D Consortium Inc. 2006" name="rights"/>
- <meta
- content="*enter online Uniform Resource Identifier (URI) or Uniform Resource Locator (URL) address for this file here*" name="identifier"/>
- <meta
- content="X3D-Edit, http://www.web3d.org/x3d/content/README.X3D-Edit.html" name="generator"/>
- </head>
- <Scene>
- <Background skyColor="0.98 0.98 0.98"/>
- <Transform rotation="1 0 0 6.284">
- <Shape>
- <Appearance>
- <ImageTexture url="0059.jpg"/>
- </Appearance>
- <IndexedFaceSet coordIndex="0,1,2,3" solid="false">
- <Coordinate point="3.0 3.0 0.0,3.0 -3.0 0.0, -3.0 -3.0 0.0,-3.0 3.0 0.0,"/>
- <TextureCoordinate point="1.0 1.0,1.0 -1.0, -1.0 -1.0,-1.0 1.0,"/>
- </IndexedFaceSet>
- </Shape>
- </Transform>
- </Scene>
- </X3D>