cocosstudio获取场景编辑器的内容

bool LoginScene::init()
{
    //
    // 1. super init first
    if ( !CCLayer::init() )
    {
        return false;
    }


    CCSize visibleSize = CCDirector::sharedDirector()->getVisibleSize();
    CCPoint origin = CCDirector::sharedDirector()->getVisibleOrigin();

	
	//get ui
	CCNode *pNode= SceneReader::sharedSceneReader() ->createNodeWithSceneFile(rcLogin.jsonFile.c_str()); 
    this->addChild(pNode); 
	CCNode *node = (CCNode*)pNode->getChildByTag(rcLogin.tag_ui);
	CCComRender* pRender = (CCComRender*)node->getComponent(rcLogin.componentName.c_str());

	this->pLayer = dynamic_cast<UILayer*>(pRender->getNode());  

	//get button
	UIButton* btnLogin = dynamic_cast<UIButton*>(pLayer->getWidgetByName(rcLogin.name_btn_login.c_str()));  
	btnLogin->addPushDownEvent(this, coco_pushselector(LoginScene::callfun_btnLoginPush));
	btnLogin->addReleaseEvent(this, coco_releaseselector(LoginScene::callfun_btnLoginRelease));

	UIButton* btnRegister = dynamic_cast<UIButton*>(pLayer->getWidgetByName(rcLogin.name_btn_register.c_str()));  
	btnRegister->addPushDownEvent(this, coco_pushselector(LoginScene::callfun_btnRegisterPush));
	btnRegister->addReleaseEvent(this, coco_releaseselector(LoginScene::callfun_btnRegisterRelease));

	UIButton* btnForget = dynamic_cast<UIButton*>(pLayer->getWidgetByName(rcLogin.name_btn_forget.c_str()));  
	btnForget->addPushDownEvent(this, coco_pushselector(LoginScene::callfun_btnForgetPush));
	btnForget->addReleaseEvent(this, coco_releaseselector(LoginScene::callfun_btnForgetRelease));
	

	
	return true;
}

//move
void LoginScene::doActMove()
{
	//get bolck of bottom
	UIWidget *loginWidget =  dynamic_cast<UIWidget*>(this->pLayer->getWidgetByName(rcLogin.name_block_login.c_str()));
	UIWidget *regWidget =  dynamic_cast<UIWidget*>(this->pLayer->getWidgetByName(rcLogin.name_block_register.c_str()));

	
}

//push button event
void LoginScene::callfun_btnLoginPush(CCObject *sender)
{
	UIButton* btn = (UIButton*) sender;
	btn->setScale(1.2f);


}
void LoginScene::callfun_btnRegisterPush(CCObject *sender)
{
	UIButton* btn = (UIButton*) sender;
	btn->setScale(1.2f);
}
void LoginScene::callfun_btnForgetPush(CCObject *sender)
{
	UIButton* btn = (UIButton*) sender;
	btn->setScale(1.2f);
}


//release button event
void LoginScene::callfun_btnLoginRelease(CCObject *sender)
{
	UIButton* btn = (UIButton*) sender;
	btn->setScale(1.0f);	
	doActMove();
}
void LoginScene::callfun_btnRegisterRelease(CCObject *sender)
{
	UIButton* btn = (UIButton*) sender;
	btn->setScale(1.0f);

	btn->runAction(CCMoveTo::create(2, ccp(480, 1220)));
}
void LoginScene::callfun_btnForgetRelease(CCObject *sender)
{
	UIButton* btn = (UIButton*) sender;
	btn->setScale(1.0f);
}

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